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A jam submission

Get Out of the DungeonView game page

try to get out of the dungeon by controlling the mob.
Submitted by MFauzan (@MFauzan80) — 5 hours, 26 minutes before the deadline
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Get Out of the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6433.8153.815
Overall#10233.4323.432
Fun#11843.2223.222
Originality#17603.2593.259

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you can control the mind of mobs and make them join you.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

This is a really good game. The level design complements the mechanics very well. Great job!

Submitted(+1)

This is a really good game. The level design complements the mechanics very well. Great job!

Submitted(+1)

Cool concept and nice art. I had trouble telling when the spikes would hit me however.

(+1)

Awesome idea! The collision detection on the spikes is a bit unclear, but other than that i had fun

Submitted(+1)

Really nice and polished game ! The mechanics are great and the puzzles are enjoyable. If you did that in 48h, I'm fairly curious about what you can do with more ! Good job !

Submitted(+1)

I agree with the previous comment, the tutorial is great, really! Also, I really like the artwork, well done for 48h!

Submitted(+1)

This game eased me right into it's gameplay, and that is because you did such a GREAT job with your tutorial. That is not easy to accomplish with 48 hours! Great job!

Submitted(+1)

Perfect game

Submitted(+1)

Nice difficulty curve, especially for a GameJam game! Was fun to discover how use the different techniques for each puzzle.

Submitted(+1)

Tutorial levels are good to grasp. You can polish more by adding death/restart effect + sound effect, since it's hard right now to know how we died each level.

Submitted(+1)

Very cool tutorial and mechanic! The good level design makes it 2x better, nice job!

Also, beautiful game :)

Submitted(+1)

could be a cool zelda dungeon

Submitted(+1)

Very cool, wish I could play it with arrows or azerty keyboard, I can manage to play it with wasd, but it's hard haha :D Cool levels! :) 

Submitted(+1)

Nice game and nice art ! Good job :D

Submitted(+1)

I love this art style! It's so adorable!
The gameplay is super unique and also quite fun to solve the different puzzles (and navigate my guys around the spikes, haha).

Great work!

Submitted(+1)

Nice game with very great artstyle! Good job!

Submitted(+1)

This is my favorite art style. It’s a very unique idea to connect and move multiple skeletons! It’s fun to use it as a shield, press a switch, and have various levels. Maybe it’s just my environment, but the BGM wasn’t playing, so I thought it would be fun to have a more atmospheric sound.

Submitted(+1)

This is a pretty original idea, I like the mechanic of trying to figure out who to control and how.  Great presentation too.  Nice job

Submitted(+1)

Nice game, but I often faced the problem with colliders, when the doors are open, I can't get through. Good work anyway! 

You can also look at our game too, if you have a time :)

Submitted(+1)

The sound is peaking at times. Running a normalize pass on the audio would have helped with that. My ears shouldn't ring after opening a gate. Ouch. Neat concept of using mind control for the skeletons. I did find the controls to be a little iffy. Like you can walk left and right and transition to up and down but if you're already moving up/down you can't then move left/right. You have to stop/let go of the controls. You can get around that restriction by not branching your controls with if/else statements. Instead handle each movement case independently of the others. Or, code in diagonal conditions like

if(key[w] && key[d])
{

move diagonally...

}

The level transitions are nice and crisp though you can't go back to the previous level from what I saw. Not sure if that was intentional or not.

Developer

thanks for playing and feedback.

I'm really having a hard time creating controls and sounds, thanks for the sample code.

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page