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Space Ricochet (Post GMTK-2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #909 | 3.286 | 3.286 |
Overall | #1801 | 3.000 | 3.000 |
Presentation | #2781 | 2.714 | 2.714 |
Originality | #3881 | 2.400 | 2.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a simple Pinball and Asteroids hybrid with a chaotic movement system.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very impressive for the short time period! It's really fun to blast, but I would run out of fuel in the first 12 seconds then I'm just floating shooting at whatever comes my way. It the fuel system was tweaked a little (maybe it recharges over time?) then I think you would have a solid game here! Fantastic work!
Nice job in less than 24 hours! I quite liked that the movement required a few buttons to execute on, although it did mean that I inevitably didn't end up using it that often, opting instead to just spray bullets around.
Love the retro line graphics. Really nice work!
The game looks cool - just like classic Asteroids, but with a twist.
Didn't quite understand how to move the ship. I got to do it couple of times, but then it didnt work.
But I liked it anyway ;)
I had a little difficulty getting my ship going, but that was on my part for not reading the instructions properly, once I got it going I can see how this was out of control, a lot of madness going on here! I really enjoyed it though, great submission! :)
I had a really tough time figuring out the ship launching controls, and each time I failed it played a really loud and annoying sound effect which discouraged me from trying again. So mostly I just floated around shooting, which was fun enough. Not a bad entry, but it could certainly use some tweeks.
I like being able to launch your ship as a projectile, that's a lot of fun; the controls were a bit wonky though, maybe holding down LMB should charge the fuel instead of pressing space bar? Otherwise fun idea!
Fun little game, very impressive for a solo team!
I love asteroid clones, this is pretty cool - I think it would be an idea in future if holding in the LMB charged up your movement, so there'd be no need for the spacebar, but it was really fun regardless.
I liked the retro aesthetic. The fuel management aspect was a cool addition, although the first time I played it I didn't notice it until I was all out of fuel but still did fine, which semi-defeated the purpose. Overall a good effort for a single dev.
The control scheme could be more intuitive. Fun, though!
This was quite fun! Fuel managment adds a surprising layer to it.
Respect for solo dev.