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A jam submission

RelinquishView game page

Lose control of yourself
Submitted by Firepink — 6 hours, 58 minutes before the deadline
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Relinquish's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#4593.6583.658
Fun#5423.5263.526
Presentation#6453.7893.789
Originality#10473.5263.526

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you use your controls, they break — leaving you 'Out of Control'

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Cool idea. Simple, but polished presentation. Well done :)

Submitted(+1)

Really cool mechanic and puzzles, nice presentation too, would love to see more levels!

Submitted(+1)

A very cool game and has an easy concept to understand and have fun with, more levels would've been cool though

Submitted(+1)

Great game, very similar to the mechanic we came up with (use an ability, lose that ability) but I much prefer your method of recovering the ability. Some nice clean puzzles, great sound effects and music. really strong entry overall. I think the idea could be expanded upon if you added other abilities to lose later on (like duck, boost, etc.)

Submitted(+1)

I found the experience somewhat frustrating - lots of finnicky trial and error - although I think describing the mechanic as "broken controls" is a great idea. Having read your devlog, I wish the concept had been explored in a more playful direction; I'm personally just not a fan of this type of linear puzzle game, where the challenge is in figuring out the particular things I'm supposed to be doing to clear a level. It feels very restrictive.

Submitted(+1)

Kind of wish there was more levels but other than that you have a really well-polished game here. The music and sfx fit the game extremely well and the broken arrow keys look awesome. Well done!

Submitted(+1)

This one's great! Very simple mechanic, but the level design makes it work! It does a lot with a little. Nice job!

(+1)

Really cool.

The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.

My biggest problem was jumping. often the jump did not work for me when I wanted it to.

I'd also like it if i could jump with either w or space.

(+1)

Really cool.

The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.

My biggest problem was jumping. often the jump did not work for me when I wanted it to.

I'd also like it if i could jump with either w or space.

Submitted(+1)

One of the coolest games  I've seen on the jam!

The visuals are great, sounds are nice and gameplay is just awesome!

Congratulations for this amazing game!

Developer

Hey guys, thanks for the lovely words and feedback. I wrote a quick postmortem on how I felt the development went if you wanted to read: You can read it here

(+1)

I liked the style, the sound effects and I really liked playing this game.

Submitted(+1)

This is a great game and fits the theme very well. Make more levels!

Submitted(+1)

Really well made! The style was really cool and minimalist, and the game was very easy to understand. It was a bit short, and could have done with a few more levels, but otherwise its a great submission!

Submitted(+1)

Loved the idea! Great job, wouldn't mind to play a more finished and polished version of this.

Submitted(+1)

Very cool take with the consumable buttons! The levels are smart and give the player a good sense of mastering the mechanic. Well done!

Submitted(+1)

Solid gameplay man! Very interesting concept and the art and polish was really nice and simple. The gameplay mechanic was a little difficult for me to get the hang of at first, but eventually I got it down. I really wish there were some more levels, as just as I was starting to get into it, it ended. But I totally understand how it can be hard to make a bunch of levels in such a short period of time as that's something I also struggled with.