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Cartel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1087 | 3.196 | 3.196 |
Presentation | #1774 | 3.137 | 3.137 |
Overall | #1925 | 2.961 | 2.961 |
Originality | #3637 | 2.490 | 2.490 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of control characters
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Something off with the edges and collision boxes. But its a hell out a fun game. I feel strong :)
Thanks everyone! For anyone wondering about the teleport bug; I only had one day to work on the game and didn't want to spend an unknown amount of time hunting down a bug.
It did make me laugh at certain point, especially the prone one. The enemy bounces off each time it got hit, I liked that. The only thing that I'm struggled with was the teleport glitch, for some reason when I jump or touch some colliders like a ceiling or wall it teleports me back to a place before it, and idk if this made on purpose but I consider that is just bad. Overall it's a fun game!
Prone animation cracked me up :D
Really nice! I like the laying down to shoot everyone part. Also I got the trophy at the end so I am happy!
Pretty cool game! The player just flows through the level while killing everyone standing against him.
I want to point out that the crouch button may be a little too useful that I found myself lying down most of the time.
What a fun game! I was looking at the screenshots while the game downloaded and trying to figure out how it fit the theme, but it became pretty clear once I started playing. The movement is so fast that it is just barely within the player's control, which made traversing the level really entertaining. The prone mechanic was also nice, as it added a good level of complexity to the movement. The only issue I noticed was that there are a few parts of the level where the player teleports to the ground upon touching the ceiling, but it wasn't anything game breaking. This is a fun base, and I would be curious to see what it might look like with move levels and enemy types. Well done, and congrats of submitting a completed project!
The couch button makes it fun, and the audio is fun ^^
Yaaaay i won :3 The prone mechanic is awesome ! With some polishing would definitely make a good gameplay for a Devolver game :D Reminds me of My Friend Pedro.
This is how we got out of control! :
I like the basic gameplay loop, though I must admit that I missed the fact that you could get prone while jumping with Shift, so a lot of the jumps were very finicky, because pressing WSD at the same time is hand-breaking. Still, I like the aesthetic and the gameplay, even though I haven't much noticed any substance-induced gameplay modifications that the description talked about.
I really love the voice lines as a sfx idea. It was fun to play. Really loved it :D
"you cannot defeat me" - Nelson mandela 1854
I love it, My Friend Pedro-esque with sick movement. I think I found a bug where sometimes if your head hits the ceiling you'll teleport back to the ground? Also a couple places you need to slide into are a bit tight. Regardless, I absolutely love this it feels amazing, great job!!
I liked the crazy movement, fun game!
I enjoyed the game a bunch, the presentation is there, the collision is a bit buggy but still great work!
Sometime its best to *Slide* into life... or a cartel, you know- that works. Anyway I enjoyed the game!
Cool gameplay mechanics, art, and it's definitely challenging but in a good way.
Great art and sound, and I like the Idea of just "flopping" to get around. Acceleration seemed a bit bugy sometimes :)
The art and sounds are really cool, however the crouching seems a bit buggy.