Yesss. Its a known concept but good execution and design. Well done mate!
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The game has a very relaxing mood (thanks to the music, color choices and 2d artwork). I think you should keep it up and add more stories. You may add a Fallout style 2d map navigation to the travel sections. And add a small isometric combat system for the combat scenes.
Thank you. Keeping the controls as less as possible was the main goal but still one extra input for the turbo :) . So many efforts went into tweaking and balancing. I'm very glad that you liked it.
Nice one. I always liked shuriken throwing ninja games. My favorite is Shadow Dancer ;) . Add more enemies, make things faster, don't block ninja when throwing, thats it. Thanks for sharing the assets. By the way Assets.rar one is corrupted, maybe you should re-upload that one.
The bigger problem is where is the revenue? :)
But just to give some opinion, Newgrounds has this feature and its very lovely. You set the credits and their individual revenue share. This is indeed very handy if you use other creators' music and assets. If the asset maker marks their asset with common creative free asset and allows revenue share. You directly give them revenue share from the portal, no wire transfer, no skype, no messaging or other boring stuff.
Wow, great update. Nearly all of my games at itch.io hijacked by browser game hosting sites. I wanted to add some site lock mechanism at first but probably it won't work correctly, plus it will block the legitimate players as well. Also its not big deal for my side, as long as my game is played I'm happy. My only concern was, my connection with the player is cut by some silly ad bloated thief site :) . Maybe player wants to make a bug report or write some comment, but can't reach me.
I noticed I've been getting extra traffic on my itch.io game pages in these days. Mostly from external game hosting sites. So auto site lock update works perfectly, nice work.
* As long as you stay in the circle it fills the bar (the flag turns to green) and the moment you left the circle it starts to decay. I agree these should be more obvious.
* Damage is calculated with the collision magnitude with some minimum and maximum caps.
* Still missing lots of feedback and juice. Death animation is one of them. Your 4 wheels dismantle when you die but still not very obvious, because they are so small.
* ACTION is Ctrl or Space in keyboard, and A button or button number 1 in gamepads. I always confuse what to write there, too many things to write in a limited area :D
Thanks for the suggestions, it is hard to come up with these on my own.
strange concept for a platformer, interesting characters which sell strange things. The boss levels are a bit hard, character controls are little slippery, very easy to slip of the edge and kill yourself.