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A jam submission

CubiconView game page

A short game about precise timing of jumps.
Submitted by Proud Spear (@ProudSpear) — 16 minutes, 11 seconds before the deadline
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Cubicon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#20182.8082.808
Overall#24992.7312.731
Presentation#25582.8082.808
Originality#37092.4622.462

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After the time runs out you lose control over the character!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

A nice idea! The game is pretty well done for a 48h jam. The controls fell smooth and responsive. One thing I would improve is the jumping - it feels really floaty. Another slight problem happens right when you lose control. Sometimes I run fast and jump so I can use my momentum after I’ve lost control to get to the flag, but at the moment I lose control the character stops in place before trying to move on its own. I think it would be better if momentum was kept. Overall it’s a really good entry, good job!

Submitted

the game looks really pretty and the controls feel very nice!

Submitted

Fun idea, though the control loss sometimes was really hard to predict. Also the camera was tricky at some points where I had to trust that there would be a platform, where I land :D

All-in-all I had fun. Nice job!

Submitted

Cool concept, the games is very pretty! Nice job!

Developer(+1)

Very nice from you, thank you!

Submitted

Good job! I just missed a tutorial on the double jump, just a tip, at unity you can make the music not start all over again every level, this can prevent hearing fatigue, but otherwise the game is good, it fit the theme!

Developer

Thanks, I actually had it in the game, but it was stacking and didnt know what to do. Do you know a solution for this? (I used dontdestroyonload)

Submitted

Dude, look for  "unity background music between scenes"  on youtube you find some tutorials on how to implement this!

Submitted

That was fun! Perfectly fits the theme, good job! 

Developer

Thats very nice, thank you, appreciate it.

Submitted

I ran out of time and my player sprinted of the edge into a never ending pit. Great game concept! Would like to see bottom of level trigger a death and maybe some indication of what controls you were locked into when you ran out of time. Great job!

Developer

Thank you very much, the "kill in void" feature is actually in the game except for this level because you jump really far. I added some explanations to the game's page.

Submitted (1 edit)

I'm stuck at the 4th level (i see the door and what seems the flagpole, but not find the other door), but for what i playied it's a fun little game... Good job!!!😊

Also "Fits" isn't really an explaination on how does it fits, but ok 👍

Developer

Haha, thanks, i edited the decription!

(+1)

Very Nice - Keep working on it!

Submitted

Not original, but still another good entry 😉

Developer

Haha thank you

Submitted

Nice presentation!  I got stuck somewhere around level 3 or 4 couldn't figure out how to continue.

Developer

Thanks, I built the game with a zoom feature that I scraped again. The plattform to land is far away and you need to use the out of control feature to get the required speed. It was planned you could see the plattform, what you couldnt. :(

Submitted

Took me some time to realise that I could double jump, but it is  nicely made game.

Developer(+1)

Thanks, forgot to mention that :|