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space for thrust's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence to the Theme | #501 | 4.121 | 4.121 |
| Design | #727 | 3.364 | 3.364 |
| Overall | #751 | 3.581 | 3.581 |
| Originality | #1118 | 3.258 | 3.258 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
liked the execution of a single control, seemed a little touchy would have like to have it slightly slower paced to be able to plan out what wanted to do but it was fun. thanks
Wow! Really great game! Great work! <3
It was very challenging, but I got pretty far!
I made it to 127! I actually really like the player control. I think this type of game would be better in an endless game rather than level based. Nice!
Nice game, could do with a tad more control over the character but I understand the "only one" theme might've restricted you on that.
You could potentially release this as a mobile game or browser game if you worked on it some more maybe added coins and ship upgrades for a more engaging player experience but all in all I think you have something good here.
This was good fun! Very simple but still takes some time to master. As with a lot of these single button games, this would work great on a touchscreen, would be very addictive as a mobile game! And you could even have different characters with different thrust speeds, weights, and thruster rotations.
The ceiling felt a bit low, the game seemed to give me the impression I might have more vertical space right up until I hit it. But overall, great job!
- Joe
(if you have the time to check out our game that would be awesome!)
BROWSER VERSION: https://mikaah.itch.io/space-for-thrust-webgl
I didn't modify the game, only built it for HTML5.
This is pretty good! God damn though, it's really stressing. However, the propulsion does feel really great and it's quite maneuverable. It does get quite hard quite fast, however!
Not my kind of game, certainly, but i can't say it doesn't feel good. I usually write really long reviews just to check out things i think someone should fix, but i think this game does do exactly what it need exactly right, it's just that if i play some more my hair will start to fall out, hahahah
5/5!
Though maybe making the ship a bit smaller? It did feel a bit claustrophobic and the hitbox a bit too big. But it must have been by design, so it's ok!
Thanks for the nice comment. I will try and experiment with the shipsize (and collisions) a bit. I used raycasts for collision detection and just eyeballed the ray lengths.
Definitely a real challenge! You have to learn to master the controls! I would have liked just a bit more control over the character, but besides that, the game was really addicting and the black on white theme really fit it well! Good job! Best score was 86!
Really difficult game for me. Mb would be nice if mussile move not only 180 , but 360.
Anyway. Well done!
Nice idea. I didn't play too long. But the game is quiet difficult. I think it should be simplier at the begging, and become harder at the end.
This is cool, although I am real bad at it lol! It'd be nice to see your goal before the level starts so you have a rough idea of where you're trying to get to but as is it's a lot fun, nice work!
Thats actually a great idea! Maybe I will add it if I keep developing this. Thank you for your feedback.