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A jam submission

Super Adventure (Cheat Unlocked)View game page

A platformer game where you can cheat intentionally! Are you up for the challenge?
Submitted by DeveloperDavid — 4 hours, 12 minutes before the deadline
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Super Adventure (Cheat Unlocked)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.8563.856
Originality & Innovation#44.1394.139
Graphics#104.0834.083
Audio#113.6113.611
Fun & Game Design#163.6943.694
Theme#343.7503.750

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+1)

Amazing Game - Loved the Mechanics. I found this game to be super interesting because it explores ways to play that have never existed. I've never heard of a game where you HAVE to cheat. It's honestly so clever. I was a big fan of the music and the art. Nothing seemed out of place (art-wise) and this was really fun. I would add a transition with a shape painter through the extension to add a fluidity through different changes in scene. It's really easy to implement. Also on the Death Screen I would add Advance Bloom from the Effects to give it that glowy neon-like feel. Great Job on the game however.

If your free please check out my game Angry Magnet. If you wouldn't mind I'm looking for valuable and critical feedback and a rating. https://itch.io/jam/gdevelop-game-jam-4/rate/2213787

Developer

Thanks for your suggestion and feedback! I'll take note of it. Glad you like it!

Submitted(+1)

Awesome game, and nice bright presentation. It's a bit punishing when you run out of time while cheating in terms of how much you have to wait to go again, but this is a great concept and execution. Good job! 
I'd appreciate it if you can also check out and rate my entry as well :)

Developer(+1)

Thanks for your feedback! Glad you like it!

Submitted(+1)

What I liked the most: Pixelart of the scenery and the sound.

What I least liked: long time to reset after cheat detection and constant right hand switching between JK keys and mouse interaction.

I found a bug when taking a hit from the cannonball and triggering the glitch at the same time causing paralysis in an attack loop that led to the character's death.

Developer(+1)

I agree the detection and reboot scene was quite long. I intended to make the player feel that getting caught really happens and the device will really shuts down. To make the player feel the consequence of getting caught. Anyways, thanks for your feedback!

Submitted(+1)

I like the idea of being able to cheat in a game, so when it's necessary to complete the level, it's even better !

I really like the shutdown animation when you cheat for too long...

Developer

Thanks for your feedback, glad you like it!

Submitted(+1)

very nice graphics

Developer

Thanks!

Submitted(+2)

I love the idea, but I think I got confused the first few times with the cheat mode. I thought cheat mode was 'loading' when the bar was moving to the right. Then I thought the game reloaded 'with cheat mode on' so I died again when I let the cheat bar load all the way. Finally got the hang of it, but I felt the time you could use cheats was SO ridiculously short (when the whole point of the game is to use cheat mode you really got to make that the star of the show!) 
Top marks for visuals and audio!

Developer

The timer of cheat is short because I don't want the player to just use the cheat to pass through all the obstacles of the level. I want it short to make the player strategize  on using the cheat and not just spam it. Anyways, thanks for your feedback!

Submitted(+1)

This was a fun one.

I like how the bats in the later levels telegraphed the path forward; it's a neat level design detail.

Given the tight deadline on cheating, an option to turn cheat from "toggle" to "hold" could be convenient; it was a little unintuitive timing both presses of the cheat button.

Great job!

Developer

Thanks for your feedback! It means a lot to me.

Submitted(+1)

Cool mechanic and some very clever level design and use cases for the cheat. The art looks great with a lot of consistency. All in all really enjoyable, maybe I would have like if the reboot took a little bit less time, and this is hard to say because maybe I am just bad at the game but I would have preferred it a little bit easier for a jam game, but that is the only criticism I got, other than that it is a very polished experience

Developer

Yes. The detection and reboot scene is quite long. But I made it that way to feel the consequence of getting caught. Like your device really shuts off. Anyways, thanks for your feedback. I appreciate it a lot!

Submitted(+1)

The music doesnt fit, is too energic and it bugs sometimes. The concept is original but it needs more polish.

PD:could you please play my game and provide some feedback?

Developer

Thanks for the feedback! Appreciated.

Submitted(+1)

Really simple idea, only thing I would change is so that you have instakill attack while cheating

Developer

Thanks for the feedback! Great suggestion. It means a lot to me.

Submitted(+1)

Wow! Cheat on and off, I saw that coming from the title and I love the idea :D I also like the old style graphics. Good game! 

Developer

Thanks for your feedback! It means a lot to me.

Submitted(+1)

Wow, love the game and amazing idea! Really enjoyed while playing, well done!

Developer(+1)

Thanks for your feedback! It means a lot to me.

Submitted(+1)

Here's another piece of feedback: At the moment, players can access all levels in your game without the need to complete previous ones. Addressing this by implementing an unlock system would be a valuable addition, enhancing the overall progression and engagement of your game.

Developer(+1)

Actually, I let all levels unlocked in case the player can't beat a level, they can still play other levels. This is a  game jam so it's much better if the players can play the whole content of your game.

Submitted(+1)

Very simple and fun, I like it!

Developer

Thanks for your feedback! Really appreciate it!

Submitted(+1)

Pros: 

-Very cool game concept! I love the idea of making the character cheat intentionally to get past certain portions that is impossible to get past without cheating. 

-Love the level design. As a platformer fan, I give you a big thumbs up for the game's cool concepts. 

Cons: 

-Some minor issues like standing on a cannon would cause the player character to stutter, level 5 has a blind jump that I don't like, and music sometimes do not play or play twice when I restart a level. 

Neutral: 

-Level 6 was very easy, and levels 4 and 5 were hard. Then again, levels 4 and 5 in the game that I submitted for the Jam are hard as well, so I don't think I have the right to say that. 

-While I think that adding a halfway checkpoint or adding a +1 health item would be nice, the player has the ability to cheat for a limited period of time, which would make the game easier than it is supposed to be. 

Overall, this is a solid game that I enjoyed playing. 

Developer

Thanks for your feedback! Yeah the cannon collision with the player has some glitch. The music as well. I also get the blind jumps that you said you experience. There's some parts that has moving platform and there's a possibility that when you're in that place, the moving platform is out of camera so you would think there's nowhere to go. I should've add an indication like a horizontal line that will indicate that there's a moving platform there. Anyways, I appreciate your effort in giving lists of feedbacks and I'm happy you like the game.

Submitted(+1)

Brilliant game.
Simple, effective, Playable and enjoyable.
Very well done, I expect to see this one score quite high!

Developer

Thanks for your feedback! Really appreciate it!

Submitted(+1)

Wow! nice way of applying the theme, controls feel great, the idea of a little cheat time trigger gave me a lot to think about, great job.

Developer

Thanks for your feedback! The cheat ability opens a lot of strategies and possibilities.

Submitted(+1)

Wow! Super unique idea that was executed very well. The art is fantastic and the game had a cozy feel to it. The only thing I found slightly annoying was the wait after being detected for cheating but it wasn't too big of a deal. Overall, the game felt very polished and I enjoyed it a lot!

Developer(+1)

Thanks for the feedback! I agree the detection scene was quite long. I designed it to look like a real detection was happened and your device needs to reboot. To give the feels of getting caught. Anyways, thanks for playing my game!

Submitted(+1)

This is a really great idea for the theme, I liked it a lot! I would have liked being able to play using the arrow keys as an alternative to WASD, and I found the sequence when the player is detected a bit too long to encourage retrying quickly, but it's really well made and immersive.

I enjoyed testing different strategies to progress. Great game!

Developer(+1)

Thanks for the feedback! I will take into account alternative controls in the future. And yes, the detection sequence is quite long but I want the detection feel like you really got caught and your device really needs to reboot. To make it more realistic. Anyways, thanks again for your feedback. Appreciated!

Submitted(+1)

I cannot manage properly the W=jump binding, Space bar should be more confortable. Otherwise the concept is very clever and the reboot animation works very fine. Enemy have too HP and the "Cheat" doens't afford the possibility to one shot them maybe this buff could make your game more fun. Clap clap ! 

Developer (1 edit)

Thanks for the feedback! I'm used on using WASD as a movement hence the controls. Thanks for your feedback for now I take into account other possible controls for other players. The one shot when cheating is a great idea! But obviously the boss fight on level 6 needs to fight fair and not get one shot too. lol.

Submitted(+1)

Really fun concept with a decent bit of content, thought getting detected was pretty funny. Only other thing I'll say is that some parts needed polishing up a bit, like the first time I cheated through a wall I got stuck and my character when all jittery, and then I glitched out again I fell off the world but it didn't kill me so I had to restart : ( Even with those minor gripes the game is pretty cool

Developer

Thanks for the feedback! I intentionally make the glitches out and don't die when it happens. As well as when you fall. You'll just fall endlessly. I made it like that so the feels of using cheat is there. That's why I added a restart function so that if you think you're stuck, you can just restart it by yourself. So you have the freedom to restart the game whenever you like.

Viewing comments 20 to 1 of 32 · Previous page · First page