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Sulfur-Cretin

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A member registered Feb 19, 2021 · View creator page →

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First visual novel type game that I've enjoyed. Dialog is a ton of fun

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Hey! Don't know if you'll ever see this but I was one of the people that came up and played Silver Star at the little college showcase thing you were in and we talked about game dev a bit. 

I'm getting ready to start applying to colleges but I have a few questions about the game design courses. If there's anyway I could message you a few that would help a lot! Thanks : )

Idk if I'm a dumbass, but I had to play a solid 3 times before I understood how the chart worked, the arrows seem swapped with how a normal rock paper system works. Other than that the game's great. Love how evil animals can end up killing other evil animals, that alone adds a ton of fun to the game. Been wanting to do 7DRL for awhile and was looking at some past submissions, definitely using this one for inspiration :)

Fun and to the point. Would've been cool if there was some combo meter to make players try and cut in line faster, instead of doing the safer strategy of just waiting one by one. Doesn't bog the game down at all though, quickly passing by 5 people in a row was super fun.

Bit to hard for me but loved the design of it. Was honestly a bit eerie but such a fun touch that the people in the crowd grow an extra eye when they get super annoyed, very neat : ) 

Even though it's about taxes, it was super fun. It's simple but the sound design was great, made everything super satisfying. Could see this being great with some polish and the boxes you need to check getting weirder the more you go on. Nice work

thanks for playing, glad you liked it lol. I know %100 it was originally beatable, but not sure about the version I posted. Must be a pro painter to achieve greatness

It's the tale of Sisyphus but with paint

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Games a ton of fun and has a great aesthetic. Only gripe is that the beers description seems a bit wonky to me. Think something like "Skips the next bullet in the chamber" would be better (at least I'm pretty sure that's what it does).

Really cool game, could see me coming back to it pretty consistently. But are the little power ups bugged? I got sainthood and I assumed it would  just increase my health once but I can do it infinitely so I can't lose?

 

I usually don't like these sort of "type to moving and interact" games but this one is pretty good! because you only work with 1 and 0 it less of how fast you can type and more of how fast your reflexes are. Only real negative is that I think a health bar for the house would've been nice, with how fast pace the game is it really needs something more concrete then the house getting busted up a bit. Great little arcade game

Game is very satisficing to move around in and I like how the snowflake dude mocks you, but there is no difficulty curve. Most rage games ease you in by having the first couple minutes be pretty easy so that whenever you fall it's that much more frustrating. Past the first 3 platforms the game it already pretty tricky so idk. Love the game but it needs to ease you into it a ton more. 

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Pretty fun, like the art a lot. Is the ghost with all the boats the final boss? Got to her and was stomped because the boats had a ton of health lol. One thing I'll say is that idk if I just got a busted build on my first go, but other than the first boss I was able to kill the majority of them in under 5-10 seconds, I played as Rotshot so he may just be a bit powerful.

Fun, if a bit simple. It it had some juice and sound effects I could see myself trying to get a massive score

simple platforming game, don't have any major complaints other than everything just feeling a bit wonky (but this might be because I was playing on mobile). Game had a lot of charm, pretty cool

Game is pretty fun! shooting enemies is really satisfying and the variety is goo (I like the big wall dude a lot). Only complaint is that I the being on should drain power a bit faster, was able to have it on 90% of the time and that gets rid of the felling of swapping from defenseless to guns blazing. Liked it a lot, probably my favorite game from the jam so far

Yeah I think the frogs movement was an oversight, think it's more common the less flies that are on

Like the art style and the idea of trying to get your team across while not killing them was creative, but I never felt like I could get a grasp of how to play effectively. Because early on both red and yellow will be constantly on top of each other, you can't really kill one without killing the other. To be fair the lever mechanic fixes this a bit, but it could have been cool if maybe each spawner also had a lever where you can stop the flow for a couple seconds? Really cool game though that could be easily expanded upon, like new variants of the yellow and red people, or maybe even hazards that play into the on/off theme.   

Oh hi again lol, bit of a coincidence. Thanks for checking out the game

Can't believe we didn't think about that lol. If any future updates happen I'll make sure to let the programmer know there needs to be different keyboard layout options. Glad you found it funny though

Really fun concept with a decent bit of content, thought getting detected was pretty funny. Only other thing I'll say is that some parts needed polishing up a bit, like the first time I cheated through a wall I got stuck and my character when all jittery, and then I glitched out again I fell off the world but it didn't kill me so I had to restart : ( Even with those minor gripes the game is pretty cool

Game is way to fast paced and the camera is really zoomed in so it make the game really hard. But the concept is there and the menus are very stylish. Cool game that just needed a bit more playtesting, could see it being pretty fun if tweaked here and there : )

Sorry to hear, we tried to make it easier by making the flies set up in the order of the average keyboard to help with that. Thanks for giving our game a shot

A lot of fun, love fighting the aliens in the UFOs and how they can interact with the terrain, only nitpick is that I this the announcer voice is kinda out of place but that's it. Love the art btw 

Pretty neat game, thought the idea of stuff appearing while you aren't looking was neat and having your light shut off added some tension. But I couldn't find any exit or any type of ending, without some map or any way to indicate where I was going I found my self walking in circles constantly. Cool game you've got here

Had a lot of fun making the game! here's all the concept art I made for anyone that wants to see



This one was made by our musician  : )

Super cool changes! Love how the bigger circle upgrade also affects the campfires

yep, Haven't had a lot of free time to work on it so I'm using all the time I can now

You added some nice polish to the game! I was thinking about making a ranged enemy but ran out of time, glad to see you had the same idea lol 

Seems like there's not anymore game left for day 4, so put me down for space game on day 5 (Also thank you so much for making this timeline, shows how good the GDevelop community is for doing something like this lol)

Was thinking about only doing 1 day of this jam but ended up having such a good time that I might do a handful more, good way to test out ideas I've had but didn't want to make a project for them

Day  3 is out, hope everyone who has worked on it so far likes it  :  )

https://sulfur-cretin.itch.io/uninvited-guests-made-in-gdevelop

ok sure, as long as nobody else is working on the game then I'll continue 

ah well idk then lol, probably will abandon ship then because I was planning on me only chiming in on this jam for 1 day I'm I'm not gonna wait around to try and implement 3 hours worth of code that will probably be redundant by then. Hope whoever's doing it for day 3 has fun though!

Gonna work on this for day 3, has a lot of potential : )

if you find yourself under the amount needed you do just have to kill the whole pen. The big sheep were added so that people simply couldn't spam kill the whole pen over and over and never lose. The big sheep only come after killing the whole pen about 3 times, it's supposed to make you want to use your shots wisely so best strategy to make them not appear is balancing between the timer and making sure you don't kill to much

Never heard of them but I can see the resemblance, I'll make sure to check those tutorials out

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Thanks, if I ever end up expanding the game I'll keep what you said in mind. The reason why it's so massive in the corner is because it's a remnant of when there were gonna be different lump classes (imagine the picture below but with different lumps). it got scrapped do to scope creep but I never got around to remaking the art. I had a lot of quality of life things I wanted to add but never got to because of time, glad it's still fun though : )

Fun concept, adding the cookies as a challenge was a nice touch. Couldn't beat the game though because the pie cars were really hard to platform on.

yeah lol, the grenades can be kinda annoying. A good strategy is to make most of your lumps sit down far away so they don't get blown up. Thanks for playing  : )