Really cool game, could see me coming back to it pretty consistently. But are the little power ups bugged? I got sainthood and I assumed it would just increase my health once but I can do it infinitely so I can't lose?
I usually don't like these sort of "type to moving and interact" games but this one is pretty good! because you only work with 1 and 0 it less of how fast you can type and more of how fast your reflexes are. Only real negative is that I think a health bar for the house would've been nice, with how fast pace the game is it really needs something more concrete then the house getting busted up a bit. Great little arcade game
Game is very satisficing to move around in and I like how the snowflake dude mocks you, but there is no difficulty curve. Most rage games ease you in by having the first couple minutes be pretty easy so that whenever you fall it's that much more frustrating. Past the first 3 platforms the game it already pretty tricky so idk. Love the game but it needs to ease you into it a ton more.
Pretty fun, like the art a lot. Is the ghost with all the boats the final boss? Got to her and was stomped because the boats had a ton of health lol. One thing I'll say is that idk if I just got a busted build on my first go, but other than the first boss I was able to kill the majority of them in under 5-10 seconds, I played as Rotshot so he may just be a bit powerful.
Game is pretty fun! shooting enemies is really satisfying and the variety is goo (I like the big wall dude a lot). Only complaint is that I the being on should drain power a bit faster, was able to have it on 90% of the time and that gets rid of the felling of swapping from defenseless to guns blazing. Liked it a lot, probably my favorite game from the jam so far
Like the art style and the idea of trying to get your team across while not killing them was creative, but I never felt like I could get a grasp of how to play effectively. Because early on both red and yellow will be constantly on top of each other, you can't really kill one without killing the other. To be fair the lever mechanic fixes this a bit, but it could have been cool if maybe each spawner also had a lever where you can stop the flow for a couple seconds? Really cool game though that could be easily expanded upon, like new variants of the yellow and red people, or maybe even hazards that play into the on/off theme.
Really fun concept with a decent bit of content, thought getting detected was pretty funny. Only other thing I'll say is that some parts needed polishing up a bit, like the first time I cheated through a wall I got stuck and my character when all jittery, and then I glitched out again I fell off the world but it didn't kill me so I had to restart : ( Even with those minor gripes the game is pretty cool
Pretty neat game, thought the idea of stuff appearing while you aren't looking was neat and having your light shut off added some tension. But I couldn't find any exit or any type of ending, without some map or any way to indicate where I was going I found my self walking in circles constantly. Cool game you've got here
Day 3 is out, hope everyone who has worked on it so far likes it : )
https://sulfur-cretin.itch.io/uninvited-guests-made-in-gdevelop
if you find yourself under the amount needed you do just have to kill the whole pen. The big sheep were added so that people simply couldn't spam kill the whole pen over and over and never lose. The big sheep only come after killing the whole pen about 3 times, it's supposed to make you want to use your shots wisely so best strategy to make them not appear is balancing between the timer and making sure you don't kill to much
Thanks, if I ever end up expanding the game I'll keep what you said in mind. The reason why it's so massive in the corner is because it's a remnant of when there were gonna be different lump classes (imagine the picture below but with different lumps). it got scrapped do to scope creep but I never got around to remaking the art. I had a lot of quality of life things I wanted to add but never got to because of time, glad it's still fun though : )

wish there was more! So much potential but as just a little experience it works. Like how you interpreted the theme and the art, though I think it would had been nice if the art reflected it being a guidebook more. Like make the game world be pages or something. No real complaints, just needed a bit extra
thanks for the feedback, originally I wanted right click to be the "attack all" button, but then it was used for something else and I wanted to keep the controls as simple as possible. I made it so you can hold down on enemies as a compromise. If I ever expand on the game I'll make sure to adjust some sfx lol
Man... this game is really great but that default difficulty is WAY to much. I almost gave up right away but felt like giving it one more shot. Glad I did because the game has a ton of personality but man. Didn't help with how weird moving is, I appreciated it after my 5th or so try, but I think the game would've benefited a ton by easing you in to the fever dream. (Also the end screen is great)
game is pretty fun and chaotic, it was slightly annoying at first how fast zombies were compared to the survivors but eventually I got used to it, added to the chaos factor. Also bit of a nitpick but logically I think the game should've taken place during night, I wouldn't want to follow someone shining a light in my face during the day lol.