Came out nice! Kinda surprised you didn't make a game about Amita lol, was a neat little adventure though. Pretty solid for a first game
Only minor critique is that it would've been nice if the player had at least 2 health so there was slight room for error
Sulfur-Cretin
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Great game overall, no real complaints.
Really funky compliment but enjoyed how the goblins bounce off of the spikes instead of just walking over them. With just 2 level elements the generation is able to feel pretty varied with that extremely small interaction (in addition to the floor falling). Will keep that sorta game design thing in mind for any of my next projects, allows you to make cool stuff with a small amount : )
Thanks : )
Got scrapped due to low motivation and not knowing a direction to take the art. Would love to try and make a strategy game in the future once I'm a cooler game dev lol. Struggle a lot with dropping projects
Here's a behind the scenes of what the Skelebone would've looked like :)
(Also as some insider info, pressing L gives your guys funny hats)
(Also also right clicking tells you what stuff does, idk why I wrote tab in the instructions originally lmao)
You really went above and beyond with the polish lol. The little preview videos were rad and love how juicy the score screen was.
Found the aiming a bit wonky but obviously was at least somewhat intentional, could see it being super satisfying once you get skilled enough but I'm simply a pleb
Final score after a few rounds was 2,514,485. Might give it another go once I play some other folks submissions : )
Pretty solid overall! Probably one of your best looking games imo. Really enjoyed the opening, all the call backs to your older stuff was neat and it was just a general good first impression.
Only slight critique is that I feel like the levels dragged on a bit, mostly from how the trash can and red blob guys have a good bit of health. If there was some other mechanic at play it could had made the combat a bit better, but still wasn't bad. Thought the trojan boss was really fun to fight though, how fast he starts going caught me off guard lol.
Played for a little bit, is a good starting point but does have some weird bits to it.
Main problem is I don't really see the point of the health down spell other than to make the game a bit more difficult, but I feel like that should be done with the enemies rather than your cards. Could see it being neat if there was another card that did more damage the lower your health was, but right now it's kinda useless lol.
Other than that, it's pretty decent for an early build. Thought the bomb + shield combo was nice, added a bit of strategy to the game. Think going in a direction where a lot of the cards worked off of each other in unique ways could maybe be a fun.
Only other thing of note is that it would be nice to see how much damage an enemy is going to do. Pretty cool so far tho :)
Really polished and fun for a 48 hour jam game!
Best I got was 1092 (was like 10192 but I did poorly last minute lol)
Do think for a jam game the learning and difficult curve is very high however, like my first 2 attempts I made zero money at all. Took me awhile to understand you kinda need to draw on purpose so make any sort of money, and that the robot and still give you a ten for accuracy even if your drawing isn't perfect.
Also think 10 seconds seems a bit too quick, think it either needs to be bumped up to like 12 or 15, or have some sort of time limit in the tutorial because the lack of one made me assume you're supposed to make your art perfect.
All together though the games pretty cool! The kinda crude art matches with the gameplay and it fits the theme a good bit : )
Reminds me a lot of the Fire Tower boardgame.
Pretty cool take on the "genre" of creepy card games inscryption and buckshot roulette started.
Think the game doesn't hit as hard as those however, mostly because there's not really any building tension before things start getting crazy, kinda starts out at the top and just stays there so it's a bit lack luster.
The actual gameplay is pretty fun though, also the setting is unique compered to the other games I've seen like this. Think with a bit more depth and some more versatile items this could be very good : )
Super neat game, love all the character designs.
Only slight gripe is that I wish the enemies got a bit more varied, even in small ways. Having it that the pigs eggs bounces left and right a bit to make them harder to catch or the skeletons coming back to life with one egg after too long would've added a lot of replay value. Still really cool, keep up the good work!
Also boner the skeleton is overpowered please nerf
Really cool game, but i was expecting some sort of twist.
With the game taking some inspiration from chipper and son's (I'm just assuming, the aesthetic and game play are similar) I was thinking there was gonna be monsters or something that try and kill you during the night or some creepy factor.
Games still neat, a fun little time waster. Liked the little business man at the start
Hey! Don't know if you'll ever see this but I was one of the people that came up and played Silver Star at the little college showcase thing you were in and we talked about game dev a bit.
I'm getting ready to start applying to colleges but I have a few questions about the game design courses. If there's anyway I could message you a few that would help a lot! Thanks : )
Idk if I'm a dumbass, but I had to play a solid 3 times before I understood how the chart worked, the arrows seem swapped with how a normal rock paper system works. Other than that the game's great. Love how evil animals can end up killing other evil animals, that alone adds a ton of fun to the game. Been wanting to do 7DRL for awhile and was looking at some past submissions, definitely using this one for inspiration :)
I usually don't like these sort of "type to moving and interact" games but this one is pretty good! because you only work with 1 and 0 it less of how fast you can type and more of how fast your reflexes are. Only real negative is that I think a health bar for the house would've been nice, with how fast pace the game is it really needs something more concrete then the house getting busted up a bit. Great little arcade game
Game is very satisficing to move around in and I like how the snowflake dude mocks you, but there is no difficulty curve. Most rage games ease you in by having the first couple minutes be pretty easy so that whenever you fall it's that much more frustrating. Past the first 3 platforms the game it already pretty tricky so idk. Love the game but it needs to ease you into it a ton more.
Pretty fun, like the art a lot. Is the ghost with all the boats the final boss? Got to her and was stomped because the boats had a ton of health lol. One thing I'll say is that idk if I just got a busted build on my first go, but other than the first boss I was able to kill the majority of them in under 5-10 seconds, I played as Rotshot so he may just be a bit powerful.





















