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Sulfur-Cretin

120
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A member registered Feb 19, 2021 · View creator page →

Creator of

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Came out nice! Kinda surprised you didn't make a game about Amita lol, was a neat little adventure though. Pretty solid for a first game

Only minor critique is that it would've been nice if the player had at least 2 health so there was slight room for error

Thanks! Also no worries if you think you didn't play "as indented". The controls are pretty loose so the player can play however they feel!

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Great game overall, no real complaints.

Really funky compliment but enjoyed how the goblins bounce off of the spikes instead of just walking over them. With just 2 level elements the generation is able to feel pretty varied with that extremely small interaction (in addition to the floor falling). Will keep that sorta game design thing in mind for any of my next projects, allows you to make cool stuff with a small amount : )

Very fun and has a ton of content for a 4 day jam. Little things like the final boss being quite easy and the game *almost* getting too grindy near the end are slight draw backs, but the game ended up having a lot more strategy and depth then I was expecting!

Yeah that's a pretty unfortunate bug we weren't able to get rid of in time. Planning on fixing it after the jam though! Thanks for playing either way :)

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Pretty solid first attempt!

And yeah it was a lot of fun using the grocery guy for the project, planning on trying to implement my OCs in my games more often :)

Yellow guy on the red team is kinda iconic

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Banger soundtrack


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Thanks : )

Got scrapped due to low motivation and not knowing a direction to take the art. Would love to try and make a strategy game in the future once I'm a cooler game dev lol. Struggle a lot with dropping projects

Here's a behind the scenes of what the Skelebone would've looked like :)

(Also as some insider info, pressing L gives your guys funny hats)
(Also also right clicking tells you what stuff does, idk why I wrote tab in the instructions originally lmao)

I heard Markiplier likes this game

Thanks! Yeah the gameplay definitely took a bit of a backseat in comparison to the art and vibes. More of an artist than a game designer so still a bit wonky at it but trying to get better lol. Thanks for playing!

Favorite entry so far, art style is amazing. Was cool to see you stretch the idea of a really simple version of punchout as far as it could go lol. Found the Chupacabra the hardest out of em all so their placement was a bit wack, but was overall solid.

Shapeshifters design is super neat btw 

Yeah giving the preferred head gives 2.5 points instead of the normal 1.5, ain't much but lets you rack up points a lot faster if you're dedicated lol. Glad you liked the game!

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You really went above and beyond with the polish lol. The little preview videos were rad and love how juicy the score screen was.

Found the aiming a bit wonky but obviously was at least somewhat intentional, could see it being super satisfying once you get skilled enough but I'm simply a pleb

Final score after a few rounds was 2,514,485. Might give it another go once I play some other folks submissions : )

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Pretty solid overall! Probably one of your best looking games imo. Really enjoyed the opening,  all the call backs to your older stuff was neat and it was just a general good first impression.

Only slight critique is that I feel like the levels dragged on a bit, mostly from how the trash can and red blob guys have a good bit of health. If there was some other mechanic at play it could had made the combat a bit better, but still wasn't bad. Thought the trojan boss was really fun to fight though, how fast he starts going caught me off guard lol.

Played for a little bit, is a good starting point but does have some weird bits to it.

Main problem is I don't really see the point of the health down spell other than to make the game a bit more difficult, but I feel like that should be done with the enemies rather than your cards. Could see it being neat if there was another card that did more damage the lower your health was, but right now it's kinda useless lol.

Other than that, it's pretty decent for an early build. Thought the bomb + shield combo was nice, added a bit of strategy to the game. Think going in a direction where a lot of the cards worked off of each other in unique ways could maybe be a fun.

Only other thing of note is that it would be nice to see how much damage an enemy is going to do. Pretty cool so far tho :)

"Sucks to suck" is the greatest quote to live by lol

Glad you liked the game. The jank was pretty intentional so glad you were able to come around : )

Got shot in the middle of writing comment, RIP

A fishing game for REAL men

Really polished and fun for a 48 hour jam game!

Best I got was 1092 (was like 10192 but I did poorly last minute lol)

Do think for a jam game the learning and difficult curve is very high however, like my first 2 attempts I made zero money at all. Took me awhile to understand you kinda need to draw on purpose so make any sort of money, and that the robot and still give you a ten for accuracy even if your drawing isn't perfect. 

Also think 10 seconds seems a bit too quick, think it either needs to be bumped up to like 12 or 15, or have some sort of time limit in the tutorial because the lack of one made me assume you're supposed to make your art perfect.

All together though the games pretty cool! The kinda crude art matches with the gameplay and it fits the theme a good bit : )

Reminds me a lot of the Fire Tower boardgame.

Pretty cool take on the "genre" of creepy card games inscryption and buckshot roulette started.

Think the game doesn't hit as hard as those however, mostly because there's not really any building tension before things start getting crazy, kinda starts out at the top and just stays there so it's a bit lack luster.

The actual gameplay is pretty fun though, also the setting is unique compered to the other games I've seen like this. Think with a bit more depth and some more versatile items this could be very good : )

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Super neat game, love all the character designs.

Only slight gripe is that I wish the enemies got a bit more varied, even in small ways. Having it that the pigs eggs bounces left and right a bit to make them harder to catch or the skeletons coming back to life with one egg after too long would've added a lot of replay value. Still really cool, keep up the good work!

Also boner the skeleton is overpowered please nerf

Does the demo only work with a Xbox controller? Have tried connecting my PS4 controller multiple times and it doesn't seem to work

Really cool game, but i was expecting some sort of twist. 

With the game taking some inspiration from chipper and son's (I'm just assuming, the aesthetic and game play are similar) I was thinking there was gonna be monsters or something that try and kill you during the night or some creepy factor.

Games still neat, a fun little time waster. Liked the little business man at the start

First visual novel type game that I've enjoyed. Dialog is a ton of fun

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Hey! Don't know if you'll ever see this but I was one of the people that came up and played Silver Star at the little college showcase thing you were in and we talked about game dev a bit. 

I'm getting ready to start applying to colleges but I have a few questions about the game design courses. If there's anyway I could message you a few that would help a lot! Thanks : )

Idk if I'm a dumbass, but I had to play a solid 3 times before I understood how the chart worked, the arrows seem swapped with how a normal rock paper system works. Other than that the game's great. Love how evil animals can end up killing other evil animals, that alone adds a ton of fun to the game. Been wanting to do 7DRL for awhile and was looking at some past submissions, definitely using this one for inspiration :)

Fun and to the point. Would've been cool if there was some combo meter to make players try and cut in line faster, instead of doing the safer strategy of just waiting one by one. Doesn't bog the game down at all though, quickly passing by 5 people in a row was super fun.

Bit to hard for me but loved the design of it. Was honestly a bit eerie but such a fun touch that the people in the crowd grow an extra eye when they get super annoyed, very neat : ) 

Even though it's about taxes, it was super fun. It's simple but the sound design was great, made everything super satisfying. Could see this being great with some polish and the boxes you need to check getting weirder the more you go on. Nice work

thanks for playing, glad you liked it lol. I know %100 it was originally beatable, but not sure about the version I posted. Must be a pro painter to achieve greatness

It's the tale of Sisyphus but with paint

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Games a ton of fun and has a great aesthetic. Only gripe is that the beers description seems a bit wonky to me. Think something like "Skips the next bullet in the chamber" would be better (at least I'm pretty sure that's what it does).

Really cool game, could see me coming back to it pretty consistently. But are the little power ups bugged? I got sainthood and I assumed it would  just increase my health once but I can do it infinitely so I can't lose?

 

I usually don't like these sort of "type to moving and interact" games but this one is pretty good! because you only work with 1 and 0 it less of how fast you can type and more of how fast your reflexes are. Only real negative is that I think a health bar for the house would've been nice, with how fast pace the game is it really needs something more concrete then the house getting busted up a bit. Great little arcade game

Game is very satisficing to move around in and I like how the snowflake dude mocks you, but there is no difficulty curve. Most rage games ease you in by having the first couple minutes be pretty easy so that whenever you fall it's that much more frustrating. Past the first 3 platforms the game it already pretty tricky so idk. Love the game but it needs to ease you into it a ton more. 

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Pretty fun, like the art a lot. Is the ghost with all the boats the final boss? Got to her and was stomped because the boats had a ton of health lol. One thing I'll say is that idk if I just got a busted build on my first go, but other than the first boss I was able to kill the majority of them in under 5-10 seconds, I played as Rotshot so he may just be a bit powerful.

Fun, if a bit simple. It it had some juice and sound effects I could see myself trying to get a massive score

simple platforming game, don't have any major complaints other than everything just feeling a bit wonky (but this might be because I was playing on mobile). Game had a lot of charm, pretty cool