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sequence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #98 | 2.721 | 2.923 |
Audio | #98 | 2.506 | 2.692 |
Originality & Innovation | #101 | 2.936 | 3.154 |
Overall | #119 | 2.535 | 2.723 |
Graphics | #133 | 2.292 | 2.462 |
Theme | #155 | 2.220 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool unique concept, and great job for your first game! I can't remember seeing this same mechanic in any other game in the jam, so nice job!
And if you get a chance to check out my game Foxy Boom Boxy, I would love any feedback you have, thanks!
This is pretty solid platformer for your first game. It needs some improvement like getting rid of the jump that is three-blocks wide (which is hard to perform) and making more use of the power-ups, but it's still a good game nonetheless.
Mobile controls don't work on tutorial. But thanks for including them! Nice theme, music. Need some speed adjustments in my opinion but overall a fun prototype.
Nice one, though controls feel quite gimmicky, but still very well done.<3
Bro the game is super fun and different l love it so many good ideas hope you can check out my game it's a 3d adventure game
There are so many novel ideas and everything just came together. This has serious potential, and kudos to your friends too.
You've embarked on an excellent beginning for your game project, and I'm assuming this might be your inaugural endeavor. You're headed in the right direction; continue honing your skills through practice and drawing inspiration from diverse games. Best of luck on your journey!
simple platforming game, don't have any major complaints other than everything just feeling a bit wonky (but this might be because I was playing on mobile). Game had a lot of charm, pretty cool
Fun little game. The artwork and controls are a bit not as polished as I'd like them to be, but great first pass. I think if you clean it up there's a nice little game in here!
Really great puzzle-platformer game but I have some feedback and suggestions for this and your future projects :)
1)Try to minimize use of texts(unless if it’s for the story); here’s how I would have changed the tutorial texts; “Space to jump”, “Coin opens the teleporter”, you have a blackboard which tells you exactly the same as the text below (remove it)…
2)Make it super obvious what the player can and can’t do - (1st level) you have 2-wide gaps and then you remove the moveable platform on a 3-wide gap
3)You actually don’t need a mobile controls switch instead use these 2 conditions:
I hope this helps :)
I do agree with the first two points you make but about the third. When I've tried in the past to make controls for mobile automatically appear when on mobile it hasn't worked on the html version though I did do it slightly different where i made it check if the device is mobile or not. I probably am wrong though as I am quite new to gdevelop and you probably have more experience than me
I think that would have worked if you had 2 builds(one for desktop, and other for mobile) but since its better to have a web build for jams format, this allows GDevelop to figure out which one you want to use