I would rate this one 67/100
marcelozarate
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From the screenshots I thought I wouldn't like this game, but I loved it! Such a calm yet stressful pace, balance is out there. After some replays I realize there are several way to play it: even size boxes, maxing at first, and my favourite, creating small cells to trap lights there! Game feels absolutely polished and coherent. This is a solid entry and I would play it beyond the jam no doubt!
I'm gonna be honest, I had a terrible experience playing this. Controls were awful, one-touch dying seems too unforgiving and some jumps were not accurate. Instructions were unclear and there are several visual glitches (why the need to spawn for 0.5 sec a 20 words message on kill?). What I did enjoy is the sky changing, the jump pitching sound and the models and aim visual. The theme was there in a very typical way.
https://gd.games/iankqueiroz/chicken-to-the-top
After failing to play on PC tried mobile there but it doesn't seem to work. Switched to landscape, touched everything but couldn't play. What am I doing wrong?
I really enjoyed playing with it, but unfortunately rocket doesn't seem to move with keyboard so I lost every time there. Difficulty progression is achieved, and even the platforms are repetitive, making different challenges appear helps to not feel it so. Sound is very good. I would like to point out that maybe a parallax effect on the background would change A LOT the game looks (for good). Probably one of your first games, but you did a good job there, taking the theme on an obvious way maybe, but putting effort on making something enjoyable with the resources provided.
I liked the voices, the tone of the game. Dialogue is pretty neat, I get why a lot of people don't like it (they mostly don't like dialog games). I couldn't get past the NPC part also, but watched the whole video and liked the ending, and multiple endings sitation. This surely was a lot of work for 9 days, congratulations. I like how the music sets different ambiences. One minor bug in math test if you stay in a letter it automatically selects it for next question. Hope you lower a bit the difficult and maybe a bit less text to make room for everyone to enjoy it. Congratulations!
Wow! That was very nice! I really didn't get how to shoot, maybe a small cue would be a nice addition for the future since I was only dodging at first. But finally I got to be the hero! Very nice boss mechanics there. The only thing I would adjust is the lightining, sometimes it feels buggy when using a mouse. But besides that, game feels challenging and cozy at the same time, very well done!
[Rant-on]I really hate when people use the tiles as collision boxes[/Rant-off]
Great entry btw! I really couldn't get past the spikes with arrows part, tried more than 10 times! But besides the rant I think the game concept is ok (who doesn't love a jetpack?) and the animations are excellent. Sound feels really appropiate and the parallax effect is nicely achieved. Is the art yours? Really liked it! Congratulations!
Oh it's the creator of Revived Soul, let's try his entry!
Well... no disappointment indeed. Game mechanics is ultra simple, yet the atmosphere tone is set, the starting and ending letter really show writing skills and help to shape the emotions of the game. Audio and small details (like sparklings and lights) help to set the mood. Very small detail that you "show" how to double jump but never teach that you can "kill" enemies (I found it by accident). Maybe some animation of jumping could be added. Shades of colours are very good, but sometimes clouds feel unreal (specially the ones offscreen). Game progression is natural and I liked the clear divisions between "worlds". For everyone who's on a dark place now, Mawi and Towi shows us there's always a place of light to reach out for. I know you appreciate real feedback so that's my two cents there.
This should be set as an example how to take a theme for the jam, use the obvious, but with a twist to make it absolutely unique and original. The intro featuring Vivaldi and Beethoven is absolutely hilarious. You really developed a story there, that makes sense to the whole game. With the actual game I struggled a lot, I'm not so good on reflexes and only reached the boss once, where I tried to attack but didn't know what to do!
I see that you made forgiving hitboxes for thunder and planes, even still I struggled. But overall, I really liked that artstyle, even simple, it feels part of a same world. Congratulations, you should be proud!
Absolutely a masterpiece. Needs some work because the physics gets crazy sometimes and planks start flying, but besides that, this is really a 10/10 entry. I loved that you mixed two themes and participated in two game jams at the same time. Also, the level structure and progression is very nice, like World of Goo. I think you should be proud of making this in only 9 days, it's really WAY MORE than I would expect from a short game Jam. The art is also top-notch. Congratulations!
edit: Oh you are the ones from "Over The Top" and "With You in Spirit". I declare myself fan of your games and art. I really hope not only you win another jam (you won #7 right?) but following to get more about your games and future products!
6 meters wave? That's for noobsters, I've just fell off a 6500m wave!
LMAO had some fun going up and discovering what's next, but game lacks of a clear goal. It has a bit of a hallucinogenic vibe going up.
I think this one has something different, but needs a bit more focus on the game goals/challenges.
You can modify the hitbox by using a custom collision mask in GDevelop: https://wiki.gdevelop.io/gdevelop5/objects/sprite/collision-mask/
When I reached the lightouse entrance I was.... finally... then I was like: "Why would a lighthouse does not have a normal ladder/stairs?"
What I can think could be improved
- Jumping, I'm so used to coyote jump that this game was hard for me because I couldn't get used to jump BEFORE platforms ending.
- Wind inside the lighthouse seems like it doesn't belong there.
- Credits don't end if you don't press space.
What is great
- Atmosphere is really achieved, I was very immersed in a 2d game.
- Light and details, everything adding little bits to the experience.
- Character animation was so funny and enjoyable (it kinda reminded me of The Monkey Island 1, idk why).
- Music and sfx were very appropriate imo
- Looks like a lot of game design decisions were made before developing the game. My hunch is that why the game feels so nice and natural.
Overall the best game I've played so far this jam :D
Looks really polished! I found it too hard, maybe the jump has something to do with delta times? Struggled even with the first 3 jumps, or is it an intended rage game? Anyways it feels consistent, the art, visuals and juice seems like more than a prototype. I really liked playing it even when I didn't survive more than one minute in any try because of what I've found so challenging.
"Thank you fo playing the game jam version" there's a small typo at the end. Good Quake vibes there, loved the cube and moving platform puzzles. One thing that could be improved is that enemies are way too easy maybe? I like the movement and the game felt consistent, that was a lot of work for 9 days I guess! Good job









