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marcelozarate

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A member registered Apr 30, 2023 · View creator page →

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I would rate this one 67/100

You already commented on this entry and I played and reviewed your game, are you spamming?

From the screenshots I thought I wouldn't like this game, but I loved it! Such a calm yet stressful pace, balance is out there. After some replays I realize there are several way to play it: even size boxes, maxing at first, and my favourite, creating small cells to trap lights there! Game feels absolutely polished and coherent. This is a solid entry and I would play it beyond the jam no doubt!

Hyper("EON")

It feels more like "to the bottom" than "to the top" but it was a nice experience.

I'm gonna be honest, I had a terrible experience playing this. Controls were awful, one-touch dying seems too unforgiving and some jumps were not accurate. Instructions were unclear and there are several visual glitches (why the need to spawn for 0.5 sec a 20 words message on kill?). What I did enjoy is the sky changing, the jump pitching sound and the models and aim visual. The theme was there in a very typical way.

https://gd.games/iankqueiroz/chicken-to-the-top

After failing to play on PC tried mobile there but it doesn't seem to work. Switched to landscape, touched everything but couldn't play. What am I doing wrong?

Simple, yet effective. Game feels like a whole thing. Of out of all the rage-like games I've tried this jam, this one  was the one that least annoyed me (maybe bad for you,  but it was good for me).

Bg Music kinda annoyed me after a few replays. Hit boxes were very unforgiving.  I liked small details like mixing in the cloud and the tutorial + configurations, but overall I think I'm pretty exhausted this jam with so many rage-like entries XD

I really enjoyed playing with it, but unfortunately rocket doesn't seem to move with keyboard so I lost every time there. Difficulty progression is achieved, and even the platforms are repetitive, making different challenges appear helps to not feel it so. Sound is very good. I would like to point out that maybe a parallax effect on the background would change A LOT the game looks (for good). Probably one of your first games, but you did a good job there, taking the theme on an obvious way maybe, but putting effort on making something enjoyable with the resources provided.

I liked the voices, the tone of the game. Dialogue is pretty neat, I get why a lot of people don't like it (they mostly don't like dialog games). I couldn't get past the NPC part also, but watched the whole video and liked the ending, and multiple endings sitation. This surely was a lot of work for 9 days, congratulations. I like how the music sets different ambiences. One minor bug in math test if you stay in a letter it automatically selects it for next question. Hope you lower a bit the difficult and maybe a bit less text to make room for everyone to enjoy it. Congratulations!

Very original start to a platformer! I made it, I had to skip some jumps. Some bg music would be nice.

Wow! That was very nice! I really didn't get how to shoot, maybe a small cue would be a nice addition for the future since I was only dodging at first. But finally I got to be the hero! Very nice boss mechanics there. The only thing I would adjust is the lightining, sometimes it feels buggy when using a mouse. But besides that, game feels challenging and cozy at the same time, very well done!

Very nice and original mechanic, I enjoy when platformers do something "different". My problem was with hitboxes, I couldn't get past after the moving platform, the next enemy ALWAYS touches me and kills me.

I finished it, it was maybe too easy? I struggled with so many games this jam, having a break from rage games and difficult platforms felt nice anyways. I agree some music would be fine and maybe additional enemies? Keep it up!

If you wanted to get people angry, congratulations! I would love to see a full walkthrough video since I got stuck in a jump and I sincerely tried but don't know a way to continue.

You mean about the sound? There you go!

Yeah I noticed that too, but I just tried to help you, I'm not the dev of this game :D

[Rant-on]I really hate when people use the tiles as collision boxes[/Rant-off]

Great entry btw! I really couldn't get past the spikes with arrows part, tried more than 10 times! But besides the rant I think the game concept is ok (who doesn't love a jetpack?) and the animations are excellent. Sound feels really appropiate and the parallax effect is nicely achieved. Is the art yours? Really liked it! Congratulations!

Oh it's the creator of Revived Soul, let's try his entry!

Well... no disappointment indeed. Game mechanics is ultra simple, yet the atmosphere tone is set, the starting and ending letter really show writing skills and help to shape the emotions of the game. Audio and small details (like sparklings and lights) help to set the mood. Very small detail that you "show" how to double jump but never teach that you can "kill" enemies (I found it by accident). Maybe some animation of jumping could be added. Shades of colours are very good,  but sometimes clouds feel unreal (specially the ones offscreen). Game progression is natural and I liked the clear divisions between "worlds". For everyone who's on a dark place now, Mawi and Towi shows us there's always a place of light to reach out for. I know you appreciate real feedback so that's my two cents there.

This should be set as an example how to take a theme for the jam, use the obvious, but with a twist to make it absolutely unique and original. The intro featuring Vivaldi and Beethoven is absolutely hilarious. You really developed a story there, that makes sense to the whole game. With the actual game I struggled a lot, I'm not so good on reflexes and only reached the boss once, where I tried to attack but didn't know what to do!

I see that you made forgiving hitboxes for thunder and planes, even still I struggled. But overall, I really liked that artstyle, even simple, it feels part of a same world. Congratulations, you should be proud!

Liked the intro, enjoyed the game, loved the ending. Some sounds could be improved, specially jumping, you could randomize a bit the pitch. Also the art and game feel is polished and consistent. Basic take on the theme, but really solid entry imo. Keep it up!

Double jump!

Fun! I think the way you took the theme is pretty original. Also, the rush feels real. As most other players comment, game feels a bit laggy, but besides that, it feels like a consistent experience that can be enjoyed nonetheless. Congratulations!

(1 edit)

Absolutely a masterpiece. Needs some work because the physics gets crazy sometimes and planks start flying, but besides that, this is really a 10/10 entry. I loved that you mixed two themes and participated in two game jams at the same time. Also, the level structure and progression is very nice, like World of Goo. I think you should be proud of making this in only 9 days, it's really WAY MORE than I would expect from a short game Jam. The art is also top-notch. Congratulations! 

edit: Oh you are the ones from "Over The Top" and "With You in Spirit". I declare myself fan of your games and art. I really hope not only you win another jam (you won #7 right?) but following to get more about your games and future products!

Can be improved: some latency on the reaction, animation feels quirky sometimes. The theme doesn't seem to be there.

Good: Game is polished, has consistency, the mode selection is great.

I reached the top score 10! Music is very nice!

I couldn't get past the 100 floor, but 500 seems way too much. I really like how the boosters felt and some new things being incorporated gradually. However, I think if I could get above 100 it would be very repetitive quickly.

Did I just went bankrupt in grab machine like when I was a kid? I did! Really solid execution, this game would absolutely kill it at CrazyGames, you bet!

6 meters wave? That's for noobsters, I've just fell off a 6500m wave!

LMAO had some fun going up and discovering what's next, but game lacks of a clear goal. It has a bit of a hallucinogenic vibe going up.

I think this one has something different, but needs a bit more focus on the game goals/challenges.

Yay! I made it! That was divertido!

Oh yeah! I think THAT exactly happened, I couldn't get planks up. I will try again now! Thanks!

You can modify the hitbox by using a custom collision mask in GDevelop: https://wiki.gdevelop.io/gdevelop5/objects/sprite/collision-mask/

Couldn't get past the cubes part, I was really having fun with the climbing until there. I think the vibe of the game it's there, it kinda feel something about Digital Circus? Idk. I guess colors are way too bright and sometimes it feels a bit unfair,  but the concept is fun!

When I reached the lightouse entrance I was.... finally... then I was like: "Why would a lighthouse does not have a normal ladder/stairs?"

What I can think could be improved

- Jumping, I'm so used to coyote jump that this game was hard for me because I couldn't get used to jump BEFORE platforms ending. 

- Wind inside the lighthouse seems like it doesn't belong there.

 - Credits don't end if you don't press space.

What is great

- Atmosphere is really achieved, I was very immersed in a 2d game.

- Light and details, everything adding little bits to the experience.

- Character animation was so funny and enjoyable (it kinda reminded me of The Monkey Island 1, idk why).

- Music and sfx were very appropriate imo

- Looks like a lot of game design decisions were made before developing the game.  My hunch is that why the game feels so nice and natural.

Overall the best game I've played so far this jam :D

Uff way too hard for me! Tried many times but couldn't get past the first level. Is it intended to be this hard? I loved the art and sound, but sometimes the collision boxes seemed too unfair and player movement was a bit problematic for me. Still worth playing repeated times!

There are some glitches and confusing moments, but keep it up! You are starting this journey as game dev and I'm sure you have a lot of potential. Models and overall feeling is nice.

Looks really polished! I found it too hard, maybe the jump has something to do with delta times? Struggled even with the first 3 jumps, or is it an intended rage game? Anyways it feels consistent, the art, visuals and juice seems like more than a prototype. I really liked playing it even when I didn't survive more than one minute in any try because of what I've found so challenging.

Yeah couldn't grab that either :( how do you get it? I threw away my pistols and couldn't.

Congratulations on your first jam! The game feels nice and enjoyable. It's really challenging, I really struggle playing multiple times to reach 5k score.  Consider adding a bit of forgiving collision boxes? Overall really good entry for your first game.

"Thank you fo playing the game jam version" there's a small typo at the end. Good Quake vibes there, loved the cube and moving platform puzzles. One thing that could be improved is that enemies are way too easy maybe? I like the movement and the game felt consistent, that was a lot of work for 9 days I guess! Good job

Loved the art and the intro, but couldn't make even 1 layer of the ladder! I would like to see a video on how it's played so I can try it again and rate it properly since I'm thinking I would enjoy the challenge!