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(+1)

When I reached the lightouse entrance I was.... finally... then I was like: "Why would a lighthouse does not have a normal ladder/stairs?"

What I can think could be improved

- Jumping, I'm so used to coyote jump that this game was hard for me because I couldn't get used to jump BEFORE platforms ending. 

- Wind inside the lighthouse seems like it doesn't belong there.

 - Credits don't end if you don't press space.

What is great

- Atmosphere is really achieved, I was very immersed in a 2d game.

- Light and details, everything adding little bits to the experience.

- Character animation was so funny and enjoyable (it kinda reminded me of The Monkey Island 1, idk why).

- Music and sfx were very appropriate imo

- Looks like a lot of game design decisions were made before developing the game.  My hunch is that why the game feels so nice and natural.

Overall the best game I've played so far this jam :D

(+1)

Thanks for the constructive feedback.

Regarding the jump, it's tricky because it depends on each player's style. I've left some room for maneuvers so that all jumps are accessible, but I understand that it might not suit everyone.

The wind passes through cracks (originally, I added openings to the background to let the wind through, but I removed them because I wasn't happy with the result). Perhaps that was too much?

And as for the credits, they're for those who want to listen to the music all the way through :) That's why there's a spacebar to exit them.

Thank you for taking the time ❤️