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Looks really polished! I found it too hard, maybe the jump has something to do with delta times? Struggled even with the first 3 jumps, or is it an intended rage game? Anyways it feels consistent, the art, visuals and juice seems like more than a prototype. I really liked playing it even when I didn't survive more than one minute in any try because of what I've found so challenging.

Thank you for your kind feedback! I think this has to do with the coyote jump behavior since it gives the player a bit of air time before jumping and allows you to hold space for a longer jump, I needed to increase the jump speed by a tiny bit.