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(1 edit)

Really great puzzle-platformer game but I have some feedback and suggestions for this and your future projects :)

1)Try to minimize use of texts(unless if it’s for the story); here’s how I would have changed the tutorial texts; “Space to jump”, “Coin opens the teleporter”, you have a blackboard which tells you exactly the same as the text below (remove it)…

2)Make it super obvious what the player can and can’t do - (1st level) you have 2-wide gaps and then you remove the moveable platform on a 3-wide gap

3)You actually don’t need a mobile controls switch instead use these 2 conditions:

I hope this helps :)

I do agree with the first two points you make but about the third. When I've tried in the past to make controls for mobile automatically appear when on mobile it hasn't worked on the html version though I did do it slightly different where i made it check if the device is mobile or not. I probably am wrong though as I am quite new to gdevelop and you probably have more experience than me 

I think that would have worked if you had 2 builds(one for desktop, and other for mobile) but since its better to have a web build for jams format, this allows GDevelop to figure out which one you want to use