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Xigame

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A member registered Aug 02, 2023 · View creator page →

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Great ! Thanks for organizing this game jam, it was a fantastic experience.

Here's my email : elie0jeux@gmail.com

Feel free to send me your feedback as well because I couldn't manage to watch the event replay...

Oh, sorry, I didn't see the topic.

I had thought that the game jam was canceled since there was no way to join your Discord community or stay informed.

Done !

Sorry, there was no password...

I added it yesterday, thinking that the voting was over as indicated on the main page of the game jam, I'll remove it.

By the way, the link to join your Discord community is not working.

Hello,

On my end, I couldn't vote on the games, and it seems I'm not the only one since no one received any ratings from other participants.

 However, in the game jam description, it was mentioned that a panel of judges would vote internally ( but it has been removed )...

So, where are the opinions and ratings from the judges ?

You can change the controls if you want in the "Settings > Controls" menu...

Thanks for your comment !

Did you still manage to achieve good scores, or was it too challenging ?

Thank you so much for your feedback !

I saw you playing on YouTube, and I would advise you to progress further in the levels because there are more puzzle elements that you discover gradually...


There are two game modes: the exploration part to finish the levels, and the speedrun part which depends on memory, where you have to beat the levels as quickly as possible ( almost all levels can be completed in under 10 seconds ).


PS : Regarding the controls stopping after pausing, I haven't been able to reproduce the bug to understand what happened because everything is working fine for me. For the level with the dash, you can only go up on the right side ( you need to switch while jumping ), it will be easier.

In just 24 hours, that's incredible !

It must require some serious time management skills... Good Job.

Thank you so much !

Glad to see you enjoyed the game.

I do plan to release a full version with many more levels, new power-ups, and a leaderboard with a ghost mode ( so you can compete against other players' ghosts on each level )...

Thank you so much for this great feedback !

Yes, it's true that after that message, there are no more new mechanics, except for the last level where the platforms are smaller ( I would have liked to have more time to create additional levels, but it wasn't possible in 5 days )...

Once the power-ups have been learned, they are available in all the following levels, but they are not necessarily required to complete the levels ( although they make it easier ).

Regarding wall jumping without the green power-up, I intentionally left one frame that allows you to do it without the power-up ( and then it's blocked if you don't have the green power ) to let speedrunners go faster if they manage a frame-perfect jump. 

Well done for finding that Easter egg !

As for the jumps, they reset as soon as you touch a platform, and you can use them at any time. So, yes, it's possible to drop and then jump farther ( by using this mechanism, you can also reach otherwise inaccessible areas and go faster ).

You can change controls in the "Settings > Controls" menu but only on keyboard for now...

Thank you so much !

I'm glad to see that you enjoyed the game mechanics and the visual style.

Were you able to progress through the levels and discover all the mechanics ?

Thank you so much for this comment !

I'm glad you enjoyed the game, and I hope you were able to progress through the levels and had fun achieving high scores.

A nice game but a bit repetitive...

I had to change the controls because I couldn't play like that ( even though I'm left-handed XD ) !


PS : I noticed that you left a comment on my game, but I can't see it because I removed my game ( due to a mistake but we resolved the issue with the organizers ), and it deleted all the comments. So, if you want to retest it and leave a comment that I can read, I'd appreciate it !

I'd love to test this game more, but I'm encountering a bug that's preventing me from playing.

In the red zone, when I Dash, the character goes directly to the left instead of continuing in my direction, so I can't even pass level 1. It's a shame because I really like this style of game...

PS : If you enjoy speedrun-style games, I think you'll like my game too, so don't hesitate to give it a try and let me know what you think !

Great game ! I love the concept !

The "next level" button takes me back to the menu. I'm not sure if that's intentional, but it's not a big deal. As you add more lines, it can get quite challenging, but since you can't lose, it might be a good idea to add lives or a timer to increase the stakes.


PS : I noticed that you commented on my game "Switch", but I couldn't access your comment because I was resolving an issue with the organizers ( I had submitted my development build, and the game started with the final levels ). Now that it's sorted, you should be able to play from the tutorial, and please feel free to leave another comment...

Thank you !

I do plan to continue developing "Switch" after the game jam...

Nice game !

A good use of 3D, but I had a little trouble getting oriented ( I don't think the isometric camera is a good idea )...

Great use of the "On/Off" theme !

I had a bit of trouble playing since I don't have a QWERTY keyboard, but it was quite fun...

PS : Fun Fact : If you turn on all the switches right from the start, you win with almost 200 points without doing anything !

Great game ! I really enjoyed the magnet mechanics.

I enjoyed this game a lot !

The concept is very interesting...

PS : Add some music and you'll see that the game will be much better without changing anything else.

A really great game !

I really like the character's eyes.

Very good job !

PS : I used a similar concept in my game, but in a hardcore version ( since you can't stay on the platforms when they disappear )...

A really great game ! I loved it !

Just need to refine the player's control feel, especially during descents.

Also, I think adding a timer for speedrunners could enhance the experience, as you've got a solid concept going...

PS : Feel free to check out my game too. It's challenging and only a few have managed to beat level 4 ( out of 13 ) and I designed it with speedrunning in mind.

Fantastic graphics, but I didn't really feel like I was playing since there's not much to do other than moving forward and occasionally pressing F.

This could be a great cutscene for a more developed game !

This is a really nice game, I would have liked to have more levels !

You can still see even with the lights turned off, so you can manage if you're vigilant enough.

PS : If you enjoy challenging games, go try my game ! Few have managed to pass level 4 ( out of 13 Mwahahaha )...

I think this game could use a few improvements to make it even more fun !

I'm not quite seeing the "On/Off" theme...

PS : Nice touch with the particle effects. Feel free to check out my game too, I used particles as well...

A nice little game but a bit too simple for my taste ( I would have liked to have more control over the car rather than just jumping )...

I would have liked to be able to play it for longer...

I liked the dodging mechanics, but I can't find any stars to collect, so it's becoming a bit repetitive...

Otherwise, it's a good start for a game, even though I can't quite see how it fits the "On/Off" theme.

A good idea that you could develop further !

You should prioritize adding sounds and music to make the game much more immersive...

It's a good start for a game. You should add sounds and music.

PS : I think the exit for level 2 is missing...

A good game !

Add some sounds and music to make it much more enjoyable...

A nice game ! It's a bit challenging to have to destroy everything with the boom since we can't see the loading progress to know how long we still have to wait to make a boom...

PS : The kick didn't seem to work.

I was afraid it wouldn't fit the theme at all, but in the end, I was mistaken !

A good game, even though it lacks a little text to indicate which voltage is required for each tower ( it feels a bit random )...

A good game and a clever use of the theme !

Wow, thank you so much !

I hope you were able to reach the challenging levels to fully enjoy this game...

Thank you very much ! Glad to see that you enjoyed the graphics !

Thank you for the feedback !

I understand what you're saying about the power-ups. Maybe I'll make them smaller for the official release of the game...

Absolutely, I completely understand your approach.

Personally, I'm inclined to try out as many games as possible in order to offer ratings and comments on a maximum number of them before the game jam's voting period comes to a close...

The intention behind this post was precisely to provide a broader perspective of my game to those who might have become stuck ( without the need to complete it ), as Level 4 only scratches the surface of "Switch".

I anticipate that, like myself, you'll likely take more time to revisit the games you've particularly enjoyed ( to finish them and possibly provide a more comprehensive constructive critique ) once the voting period concludes.

PS : Yes, I do have plans to continue developing "Switch" beyond the game jam ( my aim is to include around 80-100 distinct levels for an official release, offering several hours of gameplay ). I've received a substantial amount of feedback for improvements, and I intend to overhaul the platforming system for enhanced ball control. Additionally, I'll be adding leaderboards for each level and the ability to select preferred controls within the game...

Thank you very much !

I'm glad to see that you enjoyed the art style.

PS : I imagine the lighting effects played a role in that ( based on your game )...