I liked the dodging mechanics, but I can't find any stars to collect, so it's becoming a bit repetitive...
Otherwise, it's a good start for a game, even though I can't quite see how it fits the "On/Off" theme.
Criteria | Rank | Score* | Raw Score |
Theme | #170 | 1.938 | 2.167 |
Audio | #176 | 1.640 | 1.833 |
Graphics | #180 | 1.863 | 2.083 |
Overall | #188 | 1.744 | 1.950 |
Originality & Innovation | #189 | 1.789 | 2.000 |
Fun & Game Design | #194 | 1.491 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Something that would really help would be to keep the speed momentum when you turn off the engine, seems counter-intuitive to have a full stop. And also an in-game indicator to show where the next star is. Otherwise, it can be fun!
Oh no, I die right away. I hope to see this developed into something more!
And if you get a chance to check out my game Foxy Boom Boxy, I would appreciate any feedback, thanks!
The game clearly has untapped potential, but I found myself playing again and again because of the movement. You got a solid foundation on your hands.
Good try but I die as soon as game starts!
Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link
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