Super Juicy! Had a good time, wish there was more weapons but it was fun!
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Siren Cat in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #49 | 3.835 | 3.835 |
Overall | #60 | 3.838 | 3.838 |
Soundtrack/SFX | #67 | 3.776 | 3.776 |
Interpretation of the Secondary Theme | #70 | 4.071 | 4.071 |
Graphics | #101 | 3.824 | 3.824 |
Gameboy Soul | #149 | 3.682 | 3.682 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The player travels through space. Just like the title says.
Comments
I didn't realize how much time passed until i finished the game, awesome!
This is the kind of game that makes me disconnect from reality. Well done.
Well that was just adorable! Feels nice to blow things up ^^
That was fun, even though I do not like cats so much! You know, I reached the final boss to realize that the shooting was automatic, lol.
This is fun overall. It fits the theme well and the upgrades are neat. My only issue is that the autofire feels like it takes a way a degree of player agency - I miss being able to use weapons strategically and timely. But maybe that's just personal preference!
I tried holding a button to fire, but my thumb would get sore, there's almost no breathing room nor a reason not to fire. Then I tried a burst fire system, that only required tapping casually. The problem was when you picked up a box, you'd likely continue pressing the button, and accidentally select the default option. The original scope idea was a lot closer to Vampire Survivors in the amount of weapons and items, but that was cut.
Thanks for playing!
What feels right in this game:
1. SFX feels satisfying
2. Game is more or less original
3. Player control seems fine
4. Game is upscaled correctly so you don't have to look at a minuscule window while playing in full screen
What feels off about this game:
1. The balancing, oh dear God the balancing, just pick a spreader, level it up all the way and sit back and relax
2. The game seems to be aimed to the bullet hell theme with limited constantly changing space, however this game is most definitely the easiest bullet hell with sometimes functional colliders
What I don't like about this game:
The cat animations seem a bit lacking, and pixel art seems as if the game was rushed in 48 hour period with sleep and eating brakes including
My overall opinion:
For a Jam Game it's a great game, feels more like an Atari than a GameBoy, but the gameplay is good, Soundtrack and SFX is about as good as you could expect from a single person project, while the concept is not original Idea most definitely is, for that I must say it is a solid game that I wouldn't mind loosing to.
Amazing entry. Orginal graphics and fun gameplay. It feels like gameboy game. Love the artstyle! I has that gameboy soul!
Very cute and fun! I mainly upgraded first gun, last level was hard!
Love the art! I used the spread gun, but didn't try out the other weapons too much. Sometimes when the bullets were fired, it felt like there wasn't any 'space' to doge them. The ending was funny.
Super fun! The art is banging and it really feels like a gameboy game. Spread shot is busted haha.
Oh my gosh so cute! Really love the art for this one and especially the +1 that really telegraphed earning points very well. Great job!
Thanks!
My original plan for this year was a very complex puzzle game, with different phases and a pretentious theme that required a lot of content. When I finally found time to work on it, I wasn't having fun. Then my daughter came into my office with a drawing she made of a Siren Cat (whatever that is) and asked if I could make a game about it.
This might not be the most revolutionary entry in the jam, nor the most polished, but I had a lot of fun in the process.
Nice arcade/gameboyish feel of the game. Probably needs some more variation on background and regarding enemies. I think spread shot is overpowered ;)
Very good aesthetics, amazing polish overall. However the gameplay is pretty lackluster. Weapon choices don't mean much, and there's little to no difficulty at all. Very quickly I was able to simply take my hands off the keyboard and the game basically played itself, I only had to move a tiny bit whenever guns would appear.
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