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The Cryosia Crash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #26 | 4.348 | 4.348 |
Gameboy Soul | #38 | 4.261 | 4.261 |
Overall | #55 | 3.843 | 3.843 |
Gameplay | #87 | 3.565 | 3.565 |
Interpretation of the Secondary Theme | #103 | 3.913 | 3.913 |
Soundtrack/SFX | #177 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game is set in space, and the environments have been designed with large amounts of space in them, using the theme to create a feeling of really being stranded and lost in space.
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Comments
That was pretty cool. I did not expect a plasma gun to take down an entire tree! The artwork is quite polished; it has a nice thick linework to it.
The audio is a bit imbalanced; the jump sound is a good deal louder than the music.
It's never particularly clear whether a pit is a small fall or a death chasm. I think that could be better signposted.
All-in-all, great work!
Oh, there's no need to be sorry about that! There are much, much worse audio problems in the world than an imbalanced music / sfx ratio. At least there was no clipping!
Very nice game. I liked playing it. First I thought, the cave part is a bit difficult, with no mini map. but then I started to like the challenge to get out. Unfortunately, on the way back to the ship I jump too much to the left, and fell out of the screen without dying and I could not continue. all in all, a good entry.
The bones here are really cool! the graphics are great, and I love the way the dialog box is set up. The font is a little hard to read and would have benefited from being pixel-perfect at this resolution, and it would have been nice to have a 1px black background around the life bar units to make those a little more legible too, I think.
The gun's fire rate and the amount of time you're locked in place feels really long, especially when you're trying to destroy a barrier. Similarly, if you fall off the bottom of the screen, it takes kind of a long time to die.
I do appreciate that enemy health doesn't reset when you die though! Overall a really solid entry, one of the most Game Boy games I've tried!
A mini Metroidvania, really cool. The art-direction is fantastic and I like the main-character's design a lot.
Love this! The blue palette is really neat and I think it actually helps sell the sci-fi setting. You were able to get a lot of mileage out of so few pixels too, overall just a very clean looking game.
your game is interesting. It has a nice palette. The gameplay is also good. Besides that, I liked the game's soundtrack
Oh my stars, this was such a beautiful little game! The pallet is just stunning!
Beautiful presentation!
Gameplay felt a bit stiff, especially the weapon. Very nice and concise map design, it was easy to find my way around.
Nice work, congrats!
Cool game, I love the color palette, this game is visually striking!
Fairly short, but it had some heart to it.
The double jump was fairly fun, just flying about. And the mushrooms were a nice touch.