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A jam submission

Gatt & GlitchView game page

GBJAM-11 Submission
Submitted by WorldsOfFiction — 19 hours, 38 minutes before the deadline
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Gatt & Glitch's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#754.0004.000
Gameplay#883.5563.556
Overall#1003.6563.656
Soundtrack/SFX#1193.4443.444
Interpretation of the Secondary Theme#1223.8333.833
Graphics#1753.4443.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The player needs to manage the internal storage-space. It can only display a certain number of things on screen at any time. If it's full, the game won't load new elements/objects.

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Comments

Submitted(+1)

I really loved the game concept! I’m a sucker for meta concepts, I loved the idea of a glitch entity that can affect the world. There was a lot of charm and I’d like to see it expanded on if you’re interested!

I think my only suggestion would be maybe a smoother camera transition when the game loads more of the level. I can understand it being better for pacing (so the player doesn’t have to wait for the load transition to delete more objects), but it does look a bit jarring from a visual standpoint.

Other than that though, I had a lot of fun, great work!

Submitted(+1)

This is a cool little platformer! The gimmick is nice and the controls felt good for a game of this genre. I do have a few suggestions, though:

1. Instead of the dialogue playing at a set speed, you could make it a "press A to progress" sort of thing. This may not have been a problem for everyone but I tend to be a fast reader, so the dialogue did interrupt the flow of the game a little.

2. There were a few issues with the camera - it would freeze in place at certain spots until I messed with an object as Glitch, after which the camera would follow Gatt again as normal. If this was fixed, the game would play much more smoothly.

Overall, though, I liked it! I do appreciate the twist you put on the theme here, with the "space" being the out-of-bounds space of the game world instead of space in the conventional sense.

Developer

Nice to hear, that you liked it and thanks for the feedback.

I considered the first thing myself, but never came around to implementing it, but it would be a better solution.

The second point is actually intended. It doesn't work as smoothly as I wanted, but the camera is supposed to freeze, until the player deletes objects to free up storage-space, so new elements can load in. 

Submitted(+1)

Very cool game! The atmosphere feels very eerie to me, but in a good sense. It's a simple idea but very well executed and the well thought out story makes it much more interesting then other standard platformers. Good job!

Submitted(+1)

Nice twist on a platform game - short but had fun.  In some places it seems that delete blocks allows you to pass an area even though you aren't really blocked. 

Submitted(+1)

This was one of the most novel interpretations I've seen of the theme thus far. The platform is noticeably rough around the edges, but I see potential in a concept like this for post-jam work.

Submitted(+1)

The idea of a side character with level editing powers is interesting. Nicely presented game, congrats!

Submitted(+1)

Decent graphics. Nice tune, although it gets a little repetitive.

The central idea is very original, and well-implemented. The Glitch is an unusual and interesting character; I would have loved to learn more about its background and motivations.

The game felt a little short, but the ending was moving.

Submitted(+1)

Sweet idea, good graphics and nice music. Overall the game looks good.

Submitted(+1)

Quite fun and charming! The backing track is very somber, just like the autumn palette. The plot is simple, but competent. The control and movement is a bit slow, but the mechanic is very well implemented.

Great work!

Submitted(+1)

Sweet idea, I liked it. I think you could have done more with this concept (some puzzles?) but it's neat nevertheless!

Submitted(+1)

Pretty original concept about space! Really liked the idea and I think it fits perfect the Gameboy Soul, I would play a finished game with this mechanic! :)

Submitted(+1)

Very cool concept for a platformer which I feel is limited by controls of the Gameboy. Would love to see a game like this about having to delete and restore elements of a platformer more fleshed out with bigger levels and faster controls!

Submitted(+1)

Good work! I really like the glitch mechanic. The music is great too.

Submitted(+1)

Cool game, being able to manipulate the world was a neat gameplay mechanic. The story had me intrigued. Nice job!

Submitted(+1)

The art design and animation is so cute! I like your concept for erasing objects and bringing them back. It took me a while to realize that the mushrooms are also removable. It would be kind of cool to see it together with resource management games. After you used the resource to craft something it "spawns" back. It works really well as a platformer too! Thank you for the happy ending.

Submitted(+1)

The glitch modifying the world is a cool idea! This was a really cute little story. Thanks for sharing it!