One of the most fun games I’ve played so far in just pure story and references, it was a treat to see all the small gags. While I haven’t played Undertale admittedly, the gameplay was fun and I like the spin in the Raora battle where you collect the coins (assuming that’s new). Even if the game wasn’t fully complete, I still got a lot to enjoy out of the gameplay style and general aesthetic.
Some of the attacks seemed to have some unforgiving hitboxes. Kiara’s flame attack was already mentioned but I swear the chattino wave also kept hitting me in places that I thought it shouldn’t have. Kiara’s explosion attack being unreactable was also not great but you can at least just tank it on one heart.
I also noticed a bug where the battle menu is interactable underneath the gacha screen, so clicking on the battle menu area while the gacha screen can send you into enemy attack phase while the screen is still covered, for example. That happened to me once and confused me as I heard the audio in the background despite being on a different screen. While not the same bug, a related issue I had was being able to interact with the battle menu as soon as the combat phase ended, which was a jarring cut. It is a polish thing mainly and I understand you didn’t have time for it, but I would prefer the menu transition finishing first before you can interact with it.
Great work overall though, I’d love to see a finished version! It’s cool you put in a mention of all your planned ideas.












