The concept was really cool, I really liked the idea of using the random Tetris-like blocks to climb up, and there were a lot of cool ideas in the upgrades and bossses to keep things fresh. The sprites and writing were also quite charming.
Note that I completely forgot about the rotate ability so maybe some of my complaints might not have that in mind, though again that is also something probably worth reminding people of. I would have loved to finish the game, but unfortunately have other games I need to play and I got stuck on Fauna’s boss which felt way too punishing for me. It’s already enough that the elephants fling you around, but destroying the blocks as well made some moments impossible to continue from which felt more unfair than challenging at times. I also thought Suisei was really annoying for that same reason but the comets were less frustrating to go around than the elephants.
I also wish it was easier to see what was up ahead like some kind of low-scale diagram of a bit above you, sometimes it’s just not possible to escape a situation where you climb up underneath a platform and that didn’t feel great.
I was only able to buy a single upgrade and no blocks, I did skip what I thought were only one or two coins and still never could upgrade my initial set, which did drag down the game a bit for me. Maybe it was me playing bad but I think very slightly cheaper prices would have been nice.
Great work though, I’d like to come back to this game later!