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(1 edit)

This was really fun, I can’t put my finger on why (I think the model style) but the aesthetic reminded me of PS1 games, which I thought was cool. The time stop mechanic was cool to utilize, even if I completely forgot about it my first time playing. I didn’t get past Biboo, partly cause of skill issue and partly cause I wanted to move on to try other games, but I might come back to the game at some point.

I tried a run with everyone, I feel like Buffson’s tanking ability didn’t come in super handy as you were still quite frail, and while I see the use case for the bombs, they didn’t feel as good to use as the other two’s specials. I also assumed the boss would be affected by special weapons and put that down as another negative to Buffson, but it seems like it doesn’t reading comments, I do think it would be nice if they did.

Speaking of Danger and reading the comments, I had no idea what that meant or how it worked until I saw some other comments. It does explain why the pebbles kept killing me despite having bar still. I see the mention it’s getting adjusted though, which is much appreciated.

I didn’t get far yet, but at least with the first few levels, I wasn’t particular happy with the merakyat lasers. They’re fine when the merakyat has showed on screen already, but usually the first one spawns and shoots before you can see it, and even with time slow it feels rough to react to. I get that they’re frail, but I still would personally prefer a bit more preparation when they spawn, every time I see the laser first it feels like a cheap shot.

Small visual bug, whenever I load the game for the first time, the resolution is broken until I zoom into the game, not sure if this is just a me thing or an odditiy of my browser.

Overall though, I enjoyed the game, hopefully I’ll find time to play it a bit more!

(+1)

Thank you for checking the game out! Yeah, there's tons of things to fix, the health/hitbox issues being the main. Weapons too, Buffson is not going to be the same. It's underway but I will probably save everything for one big update; there's a lot of story elements I completely left out due to time.

As for the resolution thing, it might be a browser issue? I remember testing another Jam Godot game with Brave and Firefox and I noticed their fullscreens behaved differently. I'll test again when I update, but honestly Godot browser is just full of weird little issues.

I was testing on Brave so that checks out, weird but I guess that’s just how it is. I fullscreen it anyways so it’s not a big deal.

Excited for when the update drops!

I was testing on Brave so that checks out, weird but I guess that’s just how it is. I fullscreen it anyways so it’s not a big deal.

Excited for when the update drops!