Cute little base for a game, it’s fun to move around in and grow stronger. Really nice Biboo sprite too.
I noticed you don’t get anything for killing enemies and always get the same amount of upgrade points after a death, which doesn’t really incentivize you to grind in the game. You can probably win with pure skill, but after a couple runs and realizing the cheese method, I went straight to dying to upgrade my attack until I could OHKO enemies. I think adjusting the boost by number of enemies killed would have helped, but there’s a lot of ways you could go about it.
Also, considering the scope of the game, I think adding walls would have been good to not let you wander out but it’s not super necessary and I understand it was likely limited by jam constraints.
Good work overall though, would love to see the game get expanded on later!