I’m a fan of Fire Emblem so I enjoyed the idea of the game, even if I agree with people that it’s more puzzle-like right now. I do understand making an SRPG on a crunch is hard, I have first-hand experience, so it’s cool for what it is. I think the concept of using the rewinds to help snowball the player stats is really interesting. The art and music are nice too.
I didn’t end up beating the game though, unfortunately it was grindy to get to a good position to win, and after a few tries even getting to a point where Laplus could kill, I didn’t use the plusmates well enough on turn 1 (which I couldn’t return to on my final reset) and lost. It felt a bit too punishing for the scope of being a short game for a jam, but I recognize you have plans to change it after. In terms of map design, I think it’s generally solid, but agree that the whole right side of the map is not really doing much right now with how fragile the plusmates are, so I would recommend adjustments there if it wasn’t already in the plans.
I also would suggest a confirmation prompt for exiting out of the game, as I lost a run halfway through because I misclicked it instead of end turn.
Great work overall, I’d like to see the idea expanded on!