Totally! Yeah, if I expand this into a larger game, I'd like to make more than just La+ retain her experience. By the way, you can click on the pebbles to show/hide their travel distances!
Laskivi
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Definitely! And thanks for the feedback! I went into this trying to make something more like a tactical RPG, but when I realized I'd only have a single map, I decided to make it a super difficult tactical "puzzle" for the jam instead. If I were to expand this, I'd be toning it way down and making it more of an actual RPG. For the game as it is right now, I agree with everything you said!
Really wonderful game! The bau bau sync was my absolute favorite. Just so silly and simple and fun. A few things I thought as I played:
1. I never figured out what the goal of the Calli minigame was, but perhaps I'm just dumb lol. I feel like it's not very visually clear what's going on there, in my opinion at least.
2. Though the superchat thing is explained in the description, it's not obvious what it's for, so it would be nice if it were made clearer in-game.
3. The game where you have to fly through the rings felt a bit hard to figure out since you kinda just start at the bottom edge of the screen and stay there, and flying upward takes a bit of time. I might make the upwards velocity a little stronger so it feels more responsive.
Awesome job on this, really incredible work!
Very fun little space shooter! The music and sound effects were great. I think the time freeze mechanic is quite interesting and nice, and I especially liked how it was just a gauge that refilled on its own. The enemy and projectile types were varied and fun. A few things I felt as I played:
1. You can shoot enemies that aren't even visible on the screen yet -- I felt I at least wanted to see them, even if for a split second!
2. There was no reason for me to not continue holding down space the entire time to keep shooting, as far as I could tell.
3. I didn't see any way to recover health, but I think it would feel a lot better if there were some kind of recovery item you could pick up if you were fast enough.
4. Time freeze on shift and special ability on control felt physically a bit difficult or awkward for my hand. I think it could use some other optional controls.
5. The tab crashed when I shot normal Ame's beam at Fubuzilla! Somethin' went wrong there.
I really enjoyed this though, great work!
Good concept! Needs some polish and more level design and testing. I took a picture of a place where I got stuck and had to refresh the page. Also, for the puzzle to the right of this room, I'm not sure if I solved it correctly, but what I did was grab a box all the way from the oddly empty room on the left in order to open the doors... wasn't sure if that was a more hacky solution, or intended. 
I unfortunately do not, but I did literally just created a Bluesky account today if that's something you could use! My name is laskivi there too, with a picture of a new Laplus sprite currently. Nothing on the account yet though lol. I also have a Reddit account with the same name where I usually post more stuff. But omg, it's so cool to be added to the database, thanks so much! Now I really gotta finish the game...
Thanks a bunch!! I replied to another comment with this already, but I'm actually remaking this game from the ground up now, so the next update will probably take a long time to come. The code was just really messy and I didn't have a good workflow before. Now I'll be taking what I've learned, and continue to learn, by redoing everything from the start. Even the art!
- The exit button only appears when you're in the overworld map, but I think I should make it always visible!
- That cheese strategy is totally part of the design, haha, but don't worry. I plan for enemies with different types of attack patterns to make even that strategy challenging, but still viable. I'm doing it this way to preserve the feel of the game Stick Ranger that this was based on! In that game, it can actually be quite fun and difficult, yet necessary, to try dodging dangerous attacks with a bait character.
- The action toggle button is definitely planned!
Thanks so much for playing and leaving a comment, it makes me really happy!
Thank you so much!! There hasn't been an update in a while on this because... I'm totally remaking it. The codebase was super messy, so I'm using what I've learned and switching to an entirely new engine and making it from the ground up again, but way better this time. Might take a long time, but stay tuned!

