Thanks a bunch!! I replied to another comment with this already, but I'm actually remaking this game from the ground up now, so the next update will probably take a long time to come. The code was just really messy and I didn't have a good workflow before. Now I'll be taking what I've learned, and continue to learn, by redoing everything from the start. Even the art!
- The exit button only appears when you're in the overworld map, but I think I should make it always visible!
- That cheese strategy is totally part of the design, haha, but don't worry. I plan for enemies with different types of attack patterns to make even that strategy challenging, but still viable. I'm doing it this way to preserve the feel of the game Stick Ranger that this was based on! In that game, it can actually be quite fun and difficult, yet necessary, to try dodging dangerous attacks with a bait character.
- The action toggle button is definitely planned!
Thanks so much for playing and leaving a comment, it makes me really happy!