There were some decent ideas in this one. I liked the intro sequence a lot, well done on the pixel art. Even though I hate jumpscares and was not happy with the ones I got, I do think the aesthetic still works for those into it. Unfortunately, I ran into a lot of issues that hindered my experience and only got me to play up to collecting a few roses. A lot of issues were already touched on but I have a few I wanted to expand on.
The bland room design and lack of notable setpieces made it really hard to keep track of where I was, I struggled to even find Subaru and Kanade to start because it was easy to get lost. Then it made roses hard and also boring to search for, especially with no real threat. Very thankful about that too because I wasted all my shots on the gun talking to Subaru and Kanade as mentioned, so I couldn’t try out the gunplay.
Side related note, tried controller on this game, right stick camera control was impossibly slow so I went back to mouse + keyboard, and getting out of dialogue is impossible on controller cause the only interaction button for it is subject to the reset bug mentioned before.
I also felt I was clipping through a lot I shouldn’t have been. My first playthrough I walked into the stairs room through the glass, fell into the glass floor-like area, and was able to use the crouch to clip into the void below and out of bounds. On that note, jump and crouch seemed pretty useless to me.
Minor bug I noticed, if you run out of time and the game resets, the objective list doesn’t reset so it keeps “collect roses” in the objective list instead of what I assume is intending to refresh it.
Overall, it does seem like getting all the systems in took over testing, feels like there’s a lot of things that should have been checked to make sure they’re playable. Getting a game out at all is still a worthy accomplishment though, so I do hope you can be proud of that and consider putting in the time to clean up the project if you desire.