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(+1)

The cutscenes in a game jam were really nice, that was super cool to see. I’m not a Soulslike player so my experience was probably hindered by that but the game seemed quite faithful and was cool to play.

In the second part, I got pretty lost while also struggling with the platforming a bit, everything being dark made it hard to tell where I was supposed to go. It didn’t help that the roll seemed bugged and half the time it would launch me in a different direction than the one I was holding, flinging me off the building and making me redo all the platforming if I considered using it. I was using controller if keyboard doesn’t have that issue.

The boss fight I knew would be hard, but I had no idea how the mechanics of the big otomo attacks functioned and it wasn’t super obvious when the boss was taking damage, so I didn’t know how to handle the fight during the several attempts I tried before I gave up and had to move on.

Great work overall though, would love to see it improved more!

(+1)

Thanks for playing. Dodge is bugged on controller. I forgot to implement it properly. Sorry for that.

No worries I understand, explains a lot but that’s just how bugs are. Congrats on the finished jam!