Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fun game loop, having missions to get the roguelike boosts were fun even if some of them felt way harder than others. I think there’s a lot of potential to expand even further with more power-ups, attacks, enemies. Didn’t end up getting the ending sadly, had a good run after many tries and then an attack spawned on me in the third phase out of nowhere when I had one heart left. Would love to come back and try again some day though.

The basic attack felt a little unsatisfying to use, maybe cause the low HP and one of the hit sounds made it seem really weak. I also had moments where it seemed like the attack spawned a bit away from the direction I intended to attack with my mouse.

When you start, I notice you spawn behind a UI element, I would suggest moving your spawn location further away from that. The timer also was a minor screen block on the player character and enemies a few times when I was up in that area.

Also had a bug when I died while I had Ina’s mission active. When I restarted, it spawned the zone for her mission and I was able to walk into it and gain the tentacle ability despite not having the mission for that run nor the assumed intent to have an upgrade in the first room.

Otherwise, great work overall!

(+1)

Thanks for doing a few runs! There were a few issues like the ones you mentioned that I should have cleaned up, also including an instant death bug that happened once out of about 20 games I played, main menu settings, returning to the main menu, volume settings, using P for pause, and other standards that are expected of games (this was my first time doing game dev!). Very detailed feedback, I have so much to improve on!

(+1)

For your first time doing game dev, this was done well, I’m impressed. Good to hear you appreciate the feedback, and congrats on the successful game release!