Really nice aesthetic, the models and world were done really well. I haven’t played many games like this but it was fun and seems quite promising, having to consider time over ammo was cool. Unfortunately couldn’t get to finishing the game after dying several times but I think I’ll try to come back.
At least with my experience of the jam build, the combat to me didn’t really hold my interest well. I think it was mostly on the lack of enemy variety and quality, so I understand that’s recognized and already in the works at least, but I spent most of the time walking backwards away from enemies and shooting them without having to consider much else.
Not entirely a critique but at some point I had six enemies trap me behind a pillar facing the camera and I honestly thought I was just trapped, but I got to shoot my way out. I also saw a few of the void blob enemies get stuck on the altar steps though, not sure if you intended that.
Great work!