Apologies for a late reply! Thank you for playing our game, we are happy that you enjoyed it ^_^
Regarding enemies, unfortunately I had to dumb them down before the release due to issues in the AI code. I recognized the source of the issue the day before the grace period deadline and we didn't manage to restore nor expand their behaviours. In the next iteration we plan to refactor them significantly, so they are more reactive, act more like a hive and add more unique behaviours to each one. Likely we will replace or heavily tweak their models and add animations so they are more interesting to play against. Additionally, the environment will be more complex, which should add more tactics to the game.
Void blobs should not get stuck, we will investigate, thank you for reporting that <3