Lacks a bit of feedback when moving, sometimes you fly far away and cant figure how to get back.
anyway, Great control feeling !
Criteria | Rank | Score* | Raw Score |
Gameplay | #38 | 3.941 | 3.941 |
Interpretation of the Secondary Theme | #73 | 4.059 | 4.059 |
Soundtrack/SFX | #73 | 3.706 | 3.706 |
Overall | #92 | 3.694 | 3.694 |
Gameboy Soul | #190 | 3.412 | 3.412 |
Graphics | #191 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game takes place in space! The game mechanics are based on a zero-resistance environment like space. There are only 4 colors on any given screen. The controls use the d-pad (or arrow keys) and the start button/space bar.
Lacks a bit of feedback when moving, sometimes you fly far away and cant figure how to get back.
anyway, Great control feeling !
That was really fun! The free-floating physics are easy to grasp and challenging to master. The art and audio is also very cute!
My only criticism is that the random-ish nature of the animal spawns makes difficulty a bit random. I mostly cleared level 15 from receiving a more favorable, linear spread of cats and sharks.
All-in-all, great work!
Awesome soundtrack! I really like the theme, too.
The physics is impressive and feels original, although I found it very difficult to control the player character.
I think the color palette could have been more inspiring; white/black/gray/brown feels somewhat bland.
Cool game! I love the idea, and I liked the challenge of conserving fuel. I found the spaceship difficult to control, I wish it were just a little easier to turn around. Great work :)
Very fun to play and hard to master. Managing both fuel and oxygen in the latter stages was challeging but gave me a handful of good laughs! Congrats!!
This game was cute! I'm terrible at the kind of controls where you want to dial in a direction and then let momentum do the carrying, but it's implemented very well, the controls are really good, and I like the background music, it's very fitting.
It's possible to scroll all of the parts of the level that tell you where you are off the screen, and then you're just hoping you're flying the right way in total inky blackness with very little reference for where you're moving to, and that makes it really hard to get back to where you're supposed to be. Even just some stars dotting the background to tell you that you're moving the right direction would be a big help.
I though this was Lunar Lander, and that I had to avoid the grey parts of the base. Also, an arrow pointing to the objective could be useful. It was really fun to rescue kitties and manage both fuel and oxygen, very solid game. Congrats!
Yeah making the space station collidable was definitely too much work for the time I had for this game - but love the idea! Yes, and arrow would have been great. My last ditch effort was to zoom out on phase - this is a quick way to get better perspective, but I didn't include it in the tutorial so people may not find it. Thanks for playing!
Really satisfying sound and visual effects, and the gameplay feels like a more freeform version of Lunar Lander which is dope
Great presentation. I nearly ran out of fuel on the mission to speed around the four corners. I really liked the mechanic of pausing to zoom out and show the whole level, it made it really nice to be able to see where I needed to aim. Good job!
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