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A jam submission

Animal Rescue: Space EditionView game page

Join as LARD in ARSE: The universe is vast, but no cosmic critter is left behind!
Submitted by sumiguchi (@sumiguchi) — 8 hours, 48 minutes before the deadline
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Animal Rescue: Space Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#383.9413.941
Interpretation of the Secondary Theme#734.0594.059
Soundtrack/SFX#733.7063.706
Overall#923.6943.694
Gameboy Soul#1903.4123.412
Graphics#1913.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game takes place in space! The game mechanics are based on a zero-resistance environment like space. There are only 4 colors on any given screen. The controls use the d-pad (or arrow keys) and the start button/space bar.

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Comments

Submitted

Lacks a bit of feedback when moving, sometimes you fly far away and cant figure how to get back.

anyway, Great control feeling !

Developer

Yeah, definitely some room for improvement on that!  Thanks for playing! 

Submitted

Love it! It is a very nice gameplay and graphics are really cool.

It could have been interesting to put a starry background to notice that the ship is moving. When you leave the station, the movement effect is lost.

Developer

Yep - good feedback!  Thanks for playing the game and glad you liked it!

Submitted

That was really fun! The free-floating physics are easy to grasp and challenging to master. The art and audio is also very cute!

My only criticism is that the random-ish nature of the animal spawns makes difficulty a bit random. I mostly cleared level 15 from receiving a more favorable, linear spread of cats and sharks.

All-in-all, great work!

Developer(+1)

Good point on the randomization!  In some cases they spawned right on top of each other too, which was annoying, but just ran out of time.  Glad you like it - thank you for playing!

Submitted

Nice game and soundtrack! Loved the sfx, spaceship was a bit difficult to control, but in a good way. Awesome work

Developer

Glad you liked it!  Thank you for playing :)

Submitted

Awesome soundtrack! I really like the theme, too.

The physics is impressive and feels original, although I found it very difficult to control the player character.

I think the color palette could have been more inspiring; white/black/gray/brown feels somewhat bland.

Developer(+1)

After playing several submissions I realized that the pallet  could've been better!  The controls take a bit of getting used to for sure..  Thanks for playing!

Submitted

Cool game! I love the idea, and I liked the challenge of conserving fuel. I found the spaceship difficult to control, I wish it were just a little easier to turn around. Great work :) 

Developer

Thanks for trying it out!

Submitted

Very fun to play and hard to master. Managing both fuel and oxygen in the latter stages was challeging but gave me a handful of good laughs! Congrats!!

Developer

Awesome - glad you enjoyed it! Thanks for playing!

Submitted

This game was cute! I'm terrible at the kind of controls where you want to dial in a direction and then let momentum do the carrying, but it's implemented very well, the controls are really good, and I like the background music, it's very fitting.

It's possible to scroll all of the parts of the level that tell you where you are off the screen, and then you're just hoping you're flying the right way in total inky blackness with very little reference for where you're moving to, and that makes it really hard to get back to where you're supposed to be. Even just some stars dotting the background to tell you that you're moving the right direction would be a big help.

Developer

Thanks for playing!  You are right it is a bit hard to tell where you are and where you are going.  Adding stars is a good idea - thanks!. That would definitely help.   You can zoom out by pausing the game with space bar  but it was a last minute feature and I didn't include it in the tutorial. 

Submitted

I though this was Lunar Lander, and that I had to avoid the grey parts of the base. Also, an arrow pointing to the objective could be useful. It was really fun to rescue kitties and manage both fuel and oxygen, very solid game. Congrats!

Developer

Yeah making the space station collidable was definitely too much work for the time I had for this game - but love the idea!  Yes, and arrow would have been great.  My last ditch effort was to zoom out on phase - this is a quick way to get better perspective, but I didn't include it in the tutorial so people may not find it.  Thanks for playing!

Submitted

Really satisfying sound and visual effects, and the gameplay feels like a more freeform version of Lunar Lander which is dope

Developer

Thanks for trying out the game!  Originally wanted to make the dock more like lunar lander (ie. dock gently) but ran out of time. 

Submitted

You really nailed it with the music. Perfect ambiance. And that the pause screen moves both the view AND the music further away! *Chef's kiss*

Feels super tense when fuel is about to run out!

Feels super good rescuing the kittys.

Developer(+1)

Thanks for trying it out!   The zoom out on pause was a last minute idea that seemed to work out! 

Submitted

Great presentation. I nearly ran out of fuel on the mission to speed around the four corners. I really liked the mechanic of pausing to zoom out and show the whole level, it made it really nice to be able to see where I needed to aim. Good job!

Developer

Thanks for trying out the game!  Zooming out on pause was a very last minute and good change I made on my last build - glad it worked out!