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Ígor Ferreira

21
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7
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A member registered Dec 17, 2021 · View creator page →

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Very fun to play and hard to master. Managing both fuel and oxygen in the latter stages was challeging but gave me a handful of good laughs! Congrats!!

Agreed, we need to put more work into the learning curve with a few more levels. Thanks for playing! Happy you enjoyed it :)

Thank you for playing!

Fun concept and gameplay. Also was jamming to the music the whole time!

The "storytelling" and cinematic intro really make your game stand out. The game boy vibes are really strong  and I love these kind of "hold the line" finales, took me by surprise. Great work!

One of the most fun games I've played in this jam, amazing work! The dash mechanic is low gravity is very enjoyable to play with, plus the sound and visual effects make slashing aliens super satisfactory.

Happy to hear you enjoyed it! Thanks for the feedback, we'll try to make it clearer in the future :)

Thanks for the feedback and suggestions! We are considering putting a bit more effort in it during the next weeks.

Happy to hear you had fun with it! Thanks a lot!

I love resource management games so I feel I could play this for hours! I loved the calm and zen gameplay style and the music matches it very well. All other aspects of the game are very competent, super charming experience; plus, the interpretation of the theme is clever and the gameboy soul is on point! Congrats for this!

Really dig into the gameplay, fun perspective this one you went with. The gameplay is smooth and fun, got as far as 1k points but feel that I could keep playing a lot longer.

Very charming art style paired with a very pleasant music and SFX.

The commands are very responsive, great job on that!

After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.

Overall incredible work, congrats!

Very charming art style paired with a very pleasant music and SFX.

The commands are very responsive, great job on that!

After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.

Overall incredible work, congrats!

Lovely retro aesthetic! As a feedback,  the legibility of the text could be improved in some moments. The game was a bit hard for me, so I didn't went really far, but really nice work on setting the Atari game fell!

Absolutely loved the aesthetic! Gives me Tron vibes and looks insanely cool. The gameplay is very entertaining and exciting, and does transmit the chaos of a traditional bullet hell. I think there's potential to give a deeper history and make it even cooler. Great work!

I had a really hard time understanding the game even after the tutorial, thinking the enemies we're coming from my left or right, and not from the front. After discussing it with a friend and understanding the actual positioning (Space Invaders alike), I really got the hang of the game. Got to 5000+ score. Very interesting, inclusive and well executed concept! The sound effects are amazing, and hearing the shot going right by my side was thrilling. I would love to see how far this concept could be expanded to make a commercial game! Great job!

Really nice work on the art and game mechanics. I like the idea of having 2 forms and managing your blood as the currency to use the powerful one. Maybe you didn't space things out as much because it's just a demo, but it would be good to introduce the mechanics more slowly and having a immediate use after the explanation to help the player learn them. Overall, congrats! Really like to play it. 

This is so great! I love that you guys chose to do a multiplayer game, I believe that takes quite a bit of coding effort and it's working very well!


The art is lovely and the game is very very fun. I had a great time playing, after figuring out all the mechanics. It could use a bit of polish, especially on the hitboxes to easy navigation in crowded spaces, but I would love to see it being develop further! Great work y'all!

Glad you liked it! Thank you for the feedback, we're hoping to add music and sfx soon.

Great concept! Letting the player stack glasses is a very interesting twist. The music is very pleasing and I loved the 2D and 3D mix of characters and scenario! I did face some bugs in the inventory though, and the movement momentum made it pretty hard to parkour properly. Great work overall!

I'm so sorry! We didn't include instructions. You have to press the buttons for the characters to spawn.The current commands are:

- Player 1 uses the 'A' key. Press it to dash and hold it to dash farther

- Player 2 uses the 'S' key. Press it to dash and hold it to dash farther.

Dashing through the opponent destroys them. Pressing the A/S key again makes you respawn.