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Ígor Ferreira

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A member registered Dec 17, 2021 · View creator page →

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Queridão <3

Fico feliz demais em saber disso!

Very unique take on the "loop" theme, I dig it!! I love how you guys were experimental with the visual too and the embaixadinha mechanic. Wish there was some unsettling background music to tie it all together! Great work guris!

The "having to beat yourself" mechanic is a nice twist, caught me offguard. Maybe could be better explained in the start. I like the cassino vibe you managed to set with the visuals and music. Great work!

(Would love if you could play my submission as well!)

I love the unsettling aesthetics and atmosphere

Thank you!

Thanks for the feedback and thanks for playing!

Fun traversal mechanic! Had a nice time with it.

Thanks for playing! Yeah, difficulty will have to be adjusted (as well as mouse sensivity).

I like how your core mechanic revolves around 1 button gameplay. Fun and addictive!

Thanks for playing!

What's that JAM??? Awesome music and pleasing aesthetics. I really enjoyed it. Congrats for the game!

Really liked your main mechanic! Special units are very strong so they put up a real challenger. Cool game!

I liked the setting and the mechanics a lot. I had a hard time actually progressing, even after playing almost 10 min. Only managed to die with a blue soul once, so maybe it's worth to tweaking the difficulty. Nice work!

Awesome game!

Oh, known issue that we ended up not fixing! Sorry about that and thank you for taking the time to play!

I wish too! So many small tweaks pending that could've improved the experience. Thank you a lot for playing tho!

Such a clever idea and great execution! One of the coolest I've played so far!

This one is for sure one of the most polished games that came out of this jam. It's gourgeous and very fun! Congrats!!

Took me a second to figure that you could move from left screen side to right. Maybe could hint that to the player.

Overall I love the game's vibes, and you got some really good plataform puzzles in there. Great work!

I love the concept, artwork and vibes!! Felt a little too punitive though, I couldn't get my score out of zero. Great use of the theme nonetheless. Congrats!

What a cute puzzle game! At later stages I enjoyed setting the orders and seeing what would come out. I like how you respawn super quickly so the player is not afraid to just try stuff. I didn't managed to beat the last level but I really enjoyed playing through it! Great work!

Great art and concept! Difficult is a bit of a blocker for new players, so could be toned down a bit. Congrats for the great work!

Very fun to play and hard to master. Managing both fuel and oxygen in the latter stages was challeging but gave me a handful of good laughs! Congrats!!

Agreed, we need to put more work into the learning curve with a few more levels. Thanks for playing! Happy you enjoyed it :)

Thank you for playing!

Fun concept and gameplay. Also was jamming to the music the whole time!

The "storytelling" and cinematic intro really make your game stand out. The game boy vibes are really strong  and I love these kind of "hold the line" finales, took me by surprise. Great work!

One of the most fun games I've played in this jam, amazing work! The dash mechanic is low gravity is very enjoyable to play with, plus the sound and visual effects make slashing aliens super satisfactory.

Happy to hear you enjoyed it! Thanks for the feedback, we'll try to make it clearer in the future :)

Thanks for the feedback and suggestions! We are considering putting a bit more effort in it during the next weeks.

Happy to hear you had fun with it! Thanks a lot!

I love resource management games so I feel I could play this for hours! I loved the calm and zen gameplay style and the music matches it very well. All other aspects of the game are very competent, super charming experience; plus, the interpretation of the theme is clever and the gameboy soul is on point! Congrats for this!

Really dig into the gameplay, fun perspective this one you went with. The gameplay is smooth and fun, got as far as 1k points but feel that I could keep playing a lot longer.

Very charming art style paired with a very pleasant music and SFX.

The commands are very responsive, great job on that!

After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.

Overall incredible work, congrats!

Very charming art style paired with a very pleasant music and SFX.

The commands are very responsive, great job on that!

After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.

Overall incredible work, congrats!

Lovely retro aesthetic! As a feedback,  the legibility of the text could be improved in some moments. The game was a bit hard for me, so I didn't went really far, but really nice work on setting the Atari game fell!

Absolutely loved the aesthetic! Gives me Tron vibes and looks insanely cool. The gameplay is very entertaining and exciting, and does transmit the chaos of a traditional bullet hell. I think there's potential to give a deeper history and make it even cooler. Great work!

I had a really hard time understanding the game even after the tutorial, thinking the enemies we're coming from my left or right, and not from the front. After discussing it with a friend and understanding the actual positioning (Space Invaders alike), I really got the hang of the game. Got to 5000+ score. Very interesting, inclusive and well executed concept! The sound effects are amazing, and hearing the shot going right by my side was thrilling. I would love to see how far this concept could be expanded to make a commercial game! Great job!

Really nice work on the art and game mechanics. I like the idea of having 2 forms and managing your blood as the currency to use the powerful one. Maybe you didn't space things out as much because it's just a demo, but it would be good to introduce the mechanics more slowly and having a immediate use after the explanation to help the player learn them. Overall, congrats! Really like to play it. 

This is so great! I love that you guys chose to do a multiplayer game, I believe that takes quite a bit of coding effort and it's working very well!


The art is lovely and the game is very very fun. I had a great time playing, after figuring out all the mechanics. It could use a bit of polish, especially on the hitboxes to easy navigation in crowded spaces, but I would love to see it being develop further! Great work y'all!