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A jam submission

Above the SkyView game page

Fly thought the sky and beat space invasors, dont forget to make a splash to not overheat.
Submitted by Rodrigo Rocha (@RodrigoRodrigoR) — 1 hour, 10 minutes before the deadline
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Above the Sky's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#374.2754.275
Graphics#694.0504.050
Gameplay#863.5753.575
Overall#1253.5503.550
Soundtrack/SFX#2252.7002.700
Interpretation of the Secondary Theme#2533.1503.150

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
You fly very quickly through a huge open space, managing the space between you and the enemies, with your Spaceship. Also: The enemies are aliens, I guess...

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Nice fun game, good use of the gameboy's hardware features. The heat mechanic is cool. 

Developer

Thanks for the feedback! <3

Submitted(+1)

Solid schmup, I like the art and the choice of a red palette is very unique. It's a small detail but the animation while dragging through the water was a nice touch.

Developer(+1)

I am glad you liked it! Thanks for the feedback! :)

Submitted(+1)

Very difficult, but I liked it! I wish there was some music, and I took me a while to figure out you could use the arrow keys to move. The sound effects were pretty nice! How did you make them? Good job!

Developer

I wish there was some music too haha I was going to use some free music, but is was against the jam rules.
In futue updates it will have some tunes for sure :)

The sound effects are made by changing the sound registers directly (the game uses GBDK), and was very place-holder-ish.
I am glad you liked it.

Thanks for the feedback!

Submitted(+1)

Very nice game! I really liked the parallax effect in the background and visuals in general. Audio is subtle but also nice and there is a cool selection of color palletes to make things more interesting. I found it a bit hard to aim at the beginning but after some time I kind of got used to it and really enjoyed the gameplay. Good job!

Developer(+1)

Thank you! =)

Submitted(+1)

I liked the idea! but its a bit difficult for me! (enemies are very fast approaching)

Graphics are nice! I'd like to hear a soundtrack in the background and some visual feedback on collisions would improve it much!

Good job!

Developer

I really need to balance enemy behavior and put some tunes :)

Thanks for the feedback!

Submitted (2 edits) (+1)

I found it tough to control vertical movement and music would've been nice.  It is  fun and I liked the parallax effect.  Cool to let the user change the pallet too. Nice entry!

Developer

Thanks for the feedback I will iterate on controls and other things after the jam. :)

Submitted(+1)

Cool mechanic and the way the ship controls gives it a nice touch of difficulty!

Developer(+1)

Thank you! =)

Submitted(+1)

Water cooling your weapons is a great mechanic!

If there was a water enemy lurking, limiting the time you spend there, it'd add a bit of pressure instead of being too much of a safe space. Cool game!

Developer

Thanks for the feedback. I need to make the water much less safe, indeed!

Submitted(+1)

its fun :D
the idea to splash in the water is really nice and I like it.
game definetly feels gameboy-y in all aspects.
dont see how it relates to space though. I assume because its a space ship that fights aliens? having a different setting would enforce that (like death star in the background instead of sea and clouds).
execution is well done though.
what tools did you use in making this game?

Developer

Thanks for the feedback! <3

Yeah, those are the relations with space, at least right until now.
The name of the game itself is an allusion to the trajectory the space ship will do along the game. can you imagine?

but you know how time passes differently than we expected at the end of jams, right? haha

Developer

Also, I used GBDK2020, VSCode and Aseprite.

Submitted(+1)

This game is definitely very, very promising!

The art is definitely good, and the overheating mechanic is certainly a smart and unique one!

I even like the ability to swap palletes on the fly. I like that kind of stuff! (I even put it in my own game lol)

Only thing lacking is the sound department. There's definitely good SFX, it's merely just now the fact that the "music" is literally the pulse (and noise, I think) channels playing like one note and then looping till the end of time 

Developer

Thanks for the feedback!

In the Music department I will need some help in the future for sure :-P

Submitted(+1)

I love the idea of using the water to manage your heat build up.

i feel like the jet moves a bit too fast, maybe you could of had the B button to  shift you to a precision mode, so you can slow down to aim,  but speed up to dodge more easily.

still it was fun to play.

Submitted(+1)

It took me a while to figure that out but I really like that too!

Developer

Thanks for the feedback ^_^
I was planning some kind of boost button or something, but still undecided how.
Anyway, the game needs some balancing, for sure!

Submitted(+1)

What a great idea that you have to cool the ship in the water.

Developer

I'm glad you liked it. ^_^

Submitted(+1)

Nice shooter. Overheating is a cool idea (although the sound when in water is annoying as it keeps repeating) and it tends to crash every time I restart but it's a fun game and looks really good!

Developer

The repeating sound is a bug... But I kinda liked it! So I fixed and unfixed the bug. haha

Submitted(+1)

I liked everything (👍 ͡ᵔ ͜ʖ ͡ᵔ)👍

Developer

Thank you! ^_^

Submitted(+1)

This is one of the prettiest GB / GBC ROM games I've seen so far! The horizontal parallax effect is so cool!

Fantastic! Great work!

Developer(+1)

Thanks! I really appreciate your comments.
Also, Moonstruck is wonderful! One of my favorites! <3

Submitted(+1)

Really clever overheating mechanic. Kinda reminded me of Downwell's gunboots in terms of simplicity/originality. Also cool that it's a real gb game! A little explosion whenever you kill an enemy would be a nice addition.

Developer

The comparison with Downwell is pretty flattering for me. This is exactly the kind of game that inspires me to make one. Thank you!

Submitted(+1)

Fun little shoot em up, I liked how you can change the color palette.  The overheating mechanic was a cool gameplay additions. The highest score I got was 37.

Developer

Thanks for the feedback Thatone Dude! :)
Currently my highest score lies around 300 points, but I dont think my score counts! haha

Submitted(+1)

Cool shooter, I liked the graphics and sound effects. So cool you got it working on GBC! Without needing to go to the water, I found that there wasn't much reason to move. Maybe dodging could be encouraged if the score was also based on time. The changing colour palettes were a nice touch :) 

Developer

Yes, I need to encourage the player to move even more. I am thinking about a combo system, and/or maybe reward accuracy and consecutive hits. I dont know yet

Thanks for the feedback :)

Submitted(+1)

Cute little shooter. Love the color palettes, the enemy designs, the parallax backgrounds. Very atmospheric overall. Sound effects are good, too. And there are some very original touches--the angled shots, the heat/cooling mechanic.

I found that the character moved too fast for me to control comfortably. And I generally didn't have time to destroy many enemies, since they require multiple hits; rather, I found myself dodging them if I wanted to survive. I think the speed of the player character may need some balancing, especially since you progress horizontally (i.e., you are strafing along the vertical, narrower axis).

Developer(+1)

I was looking for a more punitive Arcadey feeling, pressuring the player to keep going and so on.
I will definitely will need more feedback like yours to adjust the dificulty :P Thanks for the feedback!

Submitted(+1)

Cool game! The parallax effect here is great. The heat mechanic was a cool idea and color palette changer was a nice touch. 

Developer

Thanks for the feedback! <3

Viewing comments 24 to 5 of 24 · Next page · Last page