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FatHayBale

69
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A member registered Apr 26, 2020 · View creator page →

Creator of

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wierd

did not expect to play a farming sim.

pretty cool game I really liked the art.

thank you very much for playing it. Glad, you enjoyed it :DD.

Yea I did make the game a bit confusing, but this was intentional one of my game design philosophy is "NO HANDHOGLING". Hence the nature of the game that might appear confusing at the start. I am glad you enjoyed this game I plan on making more in the future. This jam gave me validation to stop working on my development and game design skills and focus on actually making games. Thank you very much for the feedback. 

Thank you. Yes your babies do get plucked form dirt. When the fisherman comes he chooses one of the worms alive and plucks it out from the ground. This is one of the reason to get babies. Thank you for playing the game this means a lot to me and my team.

I liked it, but the controls felt to floaty for my linking.

Very cool animations, but the game seems bugged, I can't fully play trough it.

No image thingmajig is the only thing preventing this game from getting more traction although short it's a pretty cool game.

Came for the art stayed for the spinning picke and cat race.

Cool RPG. and amazing art.

Thank you, glad you enjoyed it.

Glad you enjoyed it. Music and sounds were implemented 4 hours before jam finished. The music works fine in the downloadable builds however it has some issues in the web build I didn't have enough time to polish the dynamic music system for web builds so it has some issues. I will fix it and add move enemies and layers after the jam is finished. 

only noodles were harmed during the production of the game

thank you a lot of love and effort went into making it and slither.io was the inspiration for movement.

Pott

Came for the game stayed for the png.

executed very well, and that music at the start is immaculate. 

The general gameplay idea is very creative and executed well, I just found myself lost and going in circles for half of the game. 

That monster walking animation:

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I really love the sound design and the voice acting, the game is very enjoyable to play. 

The art direction is impeccable 

1) Boot up the game

2) Hold W or S before the poo shoots you

3) Leave some weights on the keyboard

4) Profit

I am glad you enjoyed it a lot of sweat love and effort as poured into this game. Even if you knew English well by ear that wouldn't do much here. The cutscenes are intentionally complicated, meant to be understood visually,  not trough audio, in fact after one point we intentionally switch the language.

That damm foot stomp almost made me shishkebab myself.

While reading the rules, I got a great Idea regarding combat, but I am not sure if it is even allowed so I am asking this question to clarify: 

So the combat system I tough of would require there to be no combat screen, instead it would be turn based and largely dependant on movement and strategy. You would be able to walk during combat and enemies follow use items and interact with them etc... It would be kind of similar to combat in games like Hitman:GO.

Are unconventional combat systems such as these allowed in this jam?

originally we wanted to make a game were you had to hide from aliens steal their stuff and repair the rocket with that however due to the lack of time we were forced to use the worse variant of our game, still we did our best trying to make the game as stunning as possible, for example the colour palette was changed numerous times and sprites were redrawn more times than I can quite literally count, sounds and music to, creating 2 separate 5 minute tracks really took a lot out of me ( since I am responsible for the look and sounds of the game). Anyways we are just glad that you liked the polished part of our game :Dd

thank you for your input we tried to make as simple and as good looking as possible

as an artist I really appreciate when other people like my work, thank you I tried my best, however most of my art and assets didn’t make into the game due to the lack of time implementing features 

I am glad you enjoyed our game :D

Thank you for your feedback, while making the game we aimed to make the game that we would be proud of so we did end up putting as much as we could possibly put on characters and attention to detail when it comes both to character design and music and SFX.

Thank you for your honest opinion, I would like to add that this game is far from what It could have been simply due to lack of time and our personal lifes getting in the way

Space drunk driving simulator 11/10, would make a kid with epilepsy play.

Whilst the concept is amazing, and art is good the game gets repetitive fast and lacks in level design departament.

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While I enjoy games like Tetris, this game falls short in fun department, still the polish on this game is great so I can't really complain. 7/10 would play on an airplane.

I am glad you liked the sound and art, I spent a long while making them, I’d you want to experience the game the way you are supposed to you can find the description of bare mechanics and goals in the game description page.

To be honest this is just a prototype we were not able to finish in time and add all the features we wanted to add so only the bare mechanics were added and polished. However we plan to finish the game and make it into something we can be proud of 

This game for sure did one thing right, and It is nailing the GameBoy soul. 

This game for sure did one thing right, and It is nailing the GameBoy soul.