wierd
FatHayBale
Creator of
Recent community posts
Yea I did make the game a bit confusing, but this was intentional one of my game design philosophy is "NO HANDHOGLING". Hence the nature of the game that might appear confusing at the start. I am glad you enjoyed this game I plan on making more in the future. This jam gave me validation to stop working on my development and game design skills and focus on actually making games. Thank you very much for the feedback.
Glad you enjoyed it. Music and sounds were implemented 4 hours before jam finished. The music works fine in the downloadable builds however it has some issues in the web build I didn't have enough time to polish the dynamic music system for web builds so it has some issues. I will fix it and add move enemies and layers after the jam is finished.
That monster walking animation:
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I am glad you enjoyed it a lot of sweat love and effort as poured into this game. Even if you knew English well by ear that wouldn't do much here. The cutscenes are intentionally complicated, meant to be understood visually, not trough audio, in fact after one point we intentionally switch the language.
While reading the rules, I got a great Idea regarding combat, but I am not sure if it is even allowed so I am asking this question to clarify:
So the combat system I tough of would require there to be no combat screen, instead it would be turn based and largely dependant on movement and strategy. You would be able to walk during combat and enemies follow use items and interact with them etc... It would be kind of similar to combat in games like Hitman:GO.
Are unconventional combat systems such as these allowed in this jam?
originally we wanted to make a game were you had to hide from aliens steal their stuff and repair the rocket with that however due to the lack of time we were forced to use the worse variant of our game, still we did our best trying to make the game as stunning as possible, for example the colour palette was changed numerous times and sprites were redrawn more times than I can quite literally count, sounds and music to, creating 2 separate 5 minute tracks really took a lot out of me ( since I am responsible for the look and sounds of the game). Anyways we are just glad that you liked the polished part of our game :Dd


