Nice game :) Also after turning on my speaker: great soundtrack :D
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The Wizard Tower (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #39 | 4.000 | 4.000 |
Theme | #46 | 4.156 | 4.156 |
Mechanics | #53 | 3.778 | 3.778 |
Sound | #57 | 3.689 | 3.689 |
Fun | #66 | 3.867 | 3.867 |
Aesthetics | #95 | 4.111 | 4.111 |
Music | #136 | 3.578 | 3.578 |
Story | #201 | 3.044 | 3.044 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
1-Bit Pack - Kenney (https://kenney.nl/assets/1-bit-pack), Sci-fi Sounds - Kenney (https://kenney.nl/assets/sci-fi-sounds), Elemental Magic: Fire Attacks - LastDayDreaming (https://lastdaydreaming.itch.io/elemental-magic-fire-attacks), Fantasy RPG Music Vol. 2 - alkakrab (https://alkakrab.itch.io/free-25-fantasy-rpg-game-tracks-no-copyright-vol-2)
Comments
It's a good game idea and it's very well implemented given that you were the only developer on the game!
As others have already said, the difficulty is well-balanced!
Good job, keep up the nice work.
I noticed that for some reason I didn't give any rating to the game, so I am playing the game again.
After playing it again, I really liked the appealing placement of everything, and the smoothness of the mechanic and gameplay. I liked the variability of the enemies, and the powerups that appeared from time to time to keep the gameplay engaging. I think you really did a great job on this game!
The gameplay is quite engaging that I couldn't stop playing until I beat the game. I like the enemy variety. The difficulty curve and the enemy wave patterns are crafted well. The health indicators next to enemies is a nice touch. I always have a thing for minimal color palette pixel art games. Great job!
Great job! This was a ton of fun to play and kept me on the edge of my seat until the end! Really impressed with how well the difficulty was balanced!
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Fun game - good variety of enemies and a satisfying to use power up.
Fun game, kept me gripped till the very end!
The pixel art reminded me of Digimon (the original version). The game was paced well, and the difficulty ramped at a fair rate. New enemies were introduced at apt timing. I was hesitant to touch the "goblin" but got a pleasant surprise that it was an attack upgrade.
The soundFX worked well too. Length of game was perfect for a gamejam!
Well done!! Solid entry!
This was fun! I really liked the style, the art and music complimented each other well I felt. I got caught out by the first ghosts moving diagonally, haha, but the difficulty increase was well paced I think.
It was fun, intense and well balanced :D !!! This is really impressive that you learnt and used a very new engine during the jam submission. Every time, the powerup timing seemed like a last-ditch hope with great intense. Great work! ^ ^
I just played the game, it was fun playing it! I loved the unique art style you are using, the variety of enemies makes the game more dynamic as well!
Great game!
Very fun and stylish, seems hard at first but the length of the level balances out the difficulty
I think the oncoming enemies and the mechanic worked well and you did a good job on the game!
Such a fun little game! I think you perfectly balanced how the game gradually gets more difficult and slowly gives you stronger shots. Nice job on your game!
What a fun game! I liked how you had a variety of enemies with different attack patterns, and you did a really great job parceling out the difficulty in manageable chunks for players to ramp up to. I sadly wasn't good enough to beat the game but I had a lot of fun trying!
Great work!
Very solid entry, I really liked the minimalistic art and the mechanic is simple but effective!
Maybe the SFX are a bit too loud compared to the music.
I successfully defended the tower! I wasn't sure I was going to make it. In fact, there are a lot of uninvited guests down there right now...
Nice, clean aesthetics and fun, straightforward gameplay. :) I very much appreciated the auto-fire! I also liked that I could 'plan ahead' a bit by firing off the appropriate number of fireballs toward a far off enemy before switching to a new lane. While, again, a pretty simple concept, it's still satisfying to feel clever in that way.
It's impressive you made this in ten days while also learning to use the program you made it in for the first time. Great job!
Simple graphics, simple gameplay, It all felt cohesive and fun! Thanks
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