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A jam submission

Pizza BoiView game page

Drift, Navigate, Outrun. Your pizza in 30 seconds or less.
Submitted by Lanyard — 11 hours, 2 minutes before the deadline
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Pizza Boi's itch.io page

Results

CriteriaRankScore*Raw Score
Music#204.0454.045
Aesthetics#524.1914.191
Sound#1003.4493.449
Fun#1553.6073.607
Mechanics#2033.3933.393
Story#2282.7532.753
Theme#6922.0222.022

Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Soundtrack by Karl Casey @ White Bat Audio "Cyberpunk City - #1" by born2012 is licensed under Creative Commons Attribution. "Garbage Recycler" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Information Center" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Stadium" by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Education Centre" ) by MRowa is licensed under Creative Commons Attribution-ShareAlike. "Low Poly Containers" by RacanModels is licensed under Creative Commons Attribution. "Building Crane (low poly)" by jmarco2000 is licensed under Creative Commons Attribution. "Cyberpunk Building" by Concept JesseAlso is licensed under CC Attribution. Original 3D model available at Sketchfab. "332629__TreasureSounds__coins-5" by TreasureSounds is licensed under a Creative Commons Attribution 4.0 International License. Also, the car and transparency shader are from the Unity Asset Store.

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Comments

Viewing comments 20 to 1 of 68 · Previous page · First page
Submitted(+1)

The music and the environment are almost dream like! almost a really chilled out "crazy taxi"

Developer

Dream like! Wow, yeah, that puts into words something I was trending towards but hadn't put a name to yet. Thank you!

Submitted(+1)

Awesome Car Controls and music, even fun to just drive around 

Developer

Thanks. I was trying, in part, to capture the joy of first getting one's driver's license and choosing your own tunes to blast. Glad it came through

Submitted(+1)

Great game. Love the cyberpunk vibes ^^

Developer

Thanks Thracco. I was vibin' big time making this little game

Submitted(+1)

Wonderful little gem! The cyberpunk theme was spot on and the controls on the car felt great. Great music/sound effects tying into the theme made this a very well polished game.

Great submission!

Developer

Thanks Chris!

Submitted(+1)

This game is a vibe!! A cyberpunk pizza driver? What's cooler than that? The controls are also very sharp and the music is very well-picked and varied for the theme. I can see this turning into a fully-fledged game. Congratulations on the submission!

Developer

All about the vibes, man. Fully-fledged game is high praise and you definitely got me fantasizing about the idea. Thank you.

Submitted(+1)

Love the sci-fi look!  The buildings from a distance, combined with the post-processing, and floating cars in the background all fit super well together!   After delivering a couple of pizzas I just drove around what I think was the whole map just cause I wanted to explore it! haha.  Very cool. 

Developer(+1)

Thank you Stephen! I decided on the look for this game very early on in the process, defined a color palette, made my lighting choices, and enlisted the URP post-processing stack to do some heavy lifting for establishing the atmosphere. Really glad I started there, it paid off in a big way.

I was inspired in part by early GTA games like Vice City and even GTA2 (back when it was top-down). I always loved just driving around in those games, often ignoring the missions for great lengths of time to just check things out. I'm thinking if I develop further I might want to add an option where you can go "off the clock" and just cruise

Submitted(+1)

Love the cyberpunk look and the music fit perfectly. Great looking city for such a short time!!

Developer

Thank you!

Submitted(+1)

Good job creating this beautiful city and overall all assets. :) Nice game

Developer(+1)

Thanks Yani!

Submitted(+2)

Really really cool camera movement and graphics! The controls over the car were a bit slippery, especially when drifting at every turn. The 30 second time limit was killing, I barely managed to deliver once successfully and the map didn't help me that much using dots. Some directions on screen to where to go would be nice. And since we have money, a shop to upgrade the car would be interesting. Other than that, it's a cool game, good job! (Ghio)

Developer

My first time messing around with Cinemachine for the camera effects, and I gotta say I'm pretty impressed with it. I also experimented with a more realistic car controller and... meh. I liked this sloppy burnout mess machine better somehow, at least for this game.

30 seconds is undeniably tough! However, assuming the countdown is starting from the pizza gate, I assure you that each delivery is indeed possible. Some are very tough (I think I speak for everyone when I say "F the Financial District"), but others should be absolutely easily doable, with time to spare, and extra cash to earn.

Earn enough money, and upgrades do unlock over time, improving things like speed and handling. I did consider doing an upgrade shop, you may have noticed the Mechanic's shop still in the game, a holdover from that idea which got repurposed.

Submitted(+1)

Omg! How did you manage to make such a huge location and such cool mechanics in 10 days? Really cool dude, thanks for this game.

Developer

I wanted even more! I envisioned a totally crowded-in space full of tight corners and ramps to hit, but it ended up more wide open generally with localized neighborhoods, and I guess I like that to a certain extent too. I always love hitting that straightaway to approach the city, for example. Thanks man!

Submitted(+1)

Absolutely stunning graphics and scene design. I love the attention to details on the skid marks, the lighting, and the see-through tunnel. Sadly I was unable to delivery pizza because I don't know where to go, but it was fun cruising through and explore the city:)

Developer(+1)

Hey Pipcy, thanks for nice comments on the aesthetic. Delivering pizzas isn't that hard, but maybe requires a bit of practice. Your minimap has a little blue icon that shows you where to go. There's also a pillar of blue light you can spot rising up from each spot, and the final destination is a glowing blue box. Some destinations are quite hard to reach punctually, but others should be a piece of pizza cake. With more deliveries, you'll start to recognize familiar locations, plan better routes, and the job will get easier.

Give it another look and I'm sure you will succeed!

(+1)

I love the aesthetic! This reminds me of the package delivery driver lesson from the unity course - but taken to the extreme! 

Developer

I haven't taken that course! But I'll have to take a look sometime.

Submitted(+1)

I really enjoyed driving around and doing burnouts lol, very aesthetically pleasing game. Great job!

Developer(+1)

Sick burnouts > Safely using the turn signal
That's my entire game development philosophy in a nutshell.

Submitted(+1)

Love the mechanics and the direction. Some more visual clues on your delivery goal may help a bit. Great submission!

Developer

Thank you Hadley! Yeah navigation, that ended up playing much more of a role than I anticipated when I was first conceptualizing. I didn't want to just draw a line for the player to trace, but maybe the player icon could be a rotating arrow at least. Still thinking about it. One part of the loop idea for me was that the more you deliver, the more you learn the map and the locations, any shortcuts, and your skill improves because of that, over time, in addition to upgrades.

Submitted(+1)

Drifting around this city is pretty fun! And I like the glow tower on delivery sites. Helps a lot when you get close.

Developer

Thank you Maya! Yeah, I also caught myself just cruising quite a few times while developing and had to snap back to work. Getting the assists to navigation right without absolutely just leading the player by the nose proved to be much more of a balancing act than I expected. Thanks for the kind words!

Submitted

That's how you know you're creating a fun game. When you get distracted playing it while you should be building stuff. Awesome work~

Submitted(+1)

Wow, Professional looking that is for sure! Great work

Developer

Thank you!

Submitted(+1)

Hey fellow synthwave and emission enthusiast! Love the game. It was fun cruising around and delivering pizza. Reminded me of crazy taxi. I would suggest adding some kind of visual so the player knows what he's unlocking with the money. Other than that great game!

Developer

Yeah, I don't know how obvious it is but the progression system was the last thing I hacked in before time was up and I had to finalize. I had *much* more ambitious ideas for it, but had to settle for this basic implementation for now or else have none at all which wouldn't really work at all, now would it? Thanks for the kind words. :)

Submitted(+1)

Forget delivering the pizzas! I just want to drive around to enjoy the view!

Developer

Honestly, I should probably add a mode for that. Like, hit Tab to go off the clock or something and just vibe out until you get back to the Pizza Gates. Maybe after the rating period is up.

Submitted(+1)

Nice to see another racing game.  I think you used the starter kit racer system just like I did.

Developer

I did indeed. Crazy to see how far we diverged from the same beginning!

Submitted(+1)

superb page! excellent music.

Developer

Thank you! Yeah, I think I might, like, download this OST I gathered, just for my own listening sometimes.

Viewing comments 20 to 1 of 68 · Previous page · First page