This was pretty tough. Great concept! I like that I could actually aim my shots!
superhardboiled
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Thanks for the kind comments! When I uploaded the WebGL build - it's almost like it was super zoomed in - and all I could see when I started were giant menu buttons. I think I might have to tinker with the canvas scaler options in Unity perhaps - but I didn't know if doing that would violate any rules for the jam. What would be nicer is if I could maybe make the itch.io game window size larger somehow. When I played other games, it seemed like everyone had a big play window whereas mine was so small. I'll figure all this out eventually! :)
Hah, thanks for giving it a play!
I watched it and realized how hard it was to convey what the actual glitch was supposed to be. My bad!
When the game is paused, you can jump on the enemies, but you can't collect the rubies. So the levels quickly ramp up in difficulty (sometimes forcing you to constantly jump & pause to get higher or lower, etc). Thanks for all you do for the indie gaming community!
PS - The last level spells out KENNEY, but it is unbeatable as far as I know.
Tim