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Thank you Hadley! Yeah navigation, that ended up playing much more of a role than I anticipated when I was first conceptualizing. I didn't want to just draw a line for the player to trace, but maybe the player icon could be a rotating arrow at least. Still thinking about it. One part of the loop idea for me was that the more you deliver, the more you learn the map and the locations, any shortcuts, and your skill improves because of that, over time, in addition to upgrades.