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Tethered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #98 | 3.864 | 3.864 |
| Music | #102 | 3.691 | 3.691 |
| Story | #109 | 3.309 | 3.309 |
| Fun | #126 | 3.704 | 3.704 |
| Sound | #144 | 3.321 | 3.321 |
| Mechanics | #215 | 3.370 | 3.370 |
| Aesthetics | #220 | 3.654 | 3.654 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Sound and music assets I used (all CC0): Gates of Heaven Music by TheoTer: https://freesound.org/people/TheoTer/sounds/511195/, Choir of Voices - Single Chord by bone666138: https://freesound.org/people/bone666138/sounds/274121/, Phased Tubular Bell by ani_music: https://freesound.org/people/ani_music/sounds/209988/, Idle Chambers - Silver Lining by Bobjt: https://opengameart.org/content/idle-chambers (Bobjt - http://bobjt.com), And lastly the great Kenny Audio Assets (https://kenney.nl/)
Link to your source?
https://github.com/baron-elmwich/tethered-game
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Comments
I really liked it, except for one thing.
I loved the story, I loved the way the camera zoomed in and out (cinemachine state cameras?), music suited. But I nearly didn't continue on the first screen when you had to jump up the ladder(?) on the left. I found that awkward. But happy I kept going :)
Thanks for playing! I am updating the colliders on the ladder and will upload that version after the rating period is over. Yeah you're right about the cinemachine state camera! Since that is driven by animation states, I actually created 2 blank animations attached to the trigger area where I wanted the camera to zoom out, so when the player enters or exits it would change state and zoom in or out. Lots of possibilities with cinemachines!
Nice one! Cool idea with them shackles!
Thanks! Don't let them weigh you down! lol
Very good, everything worked as it should, I would have enjoyed continuing on and having more levels!
Phew I'm glad to hear that! There's always room for more levels! haha
Wow, your game is conceptually great! Finishing the earthly business, releasing the tethers, increasing the jump height - it all just works so well together!
Thanks that's great to hear! I wanted it all to make sense!
This is really fun! There's a lot of really well done stuff, like the tutorial tips going away and the camera changes to show what you're effecting. There weren't many levels, but the build up over those levels felt really nice. Great work!
Thanks for the great feedback! With the time we had I think 3 levels was all I could manage, but this sort of story/mechanic could easily extend to more levels!
Very nice, I loved being a tiny ghost. Well done :)
Thanks! It kind of naturally evolved that way :) If you don't have a physical body I guess you can be any size you want!
Congrats on your game.
I loved how as I became less tethered my jump height increased to give a real sense of achivement. A nice touch!
Thanks for playing! I'm glad that mechanic made sense!
Congrats on the game.
I noticed you can jump on the walls out of bounds in the gameplay. Maybe a collision on top to stop that may be a nice bug fix.
Thanks for playing and letting me know! I thought I made the walls high enough but this is a good lesson to test everything more!
There is always one nutcase to go too far. lol
Thanks for the submission! This is a game that has clear direction all around. The premise is so light-hearted, the mechanics are polished, the art style is nostalgic but cute and sets the tone. The finale of finishing all of your unfinished business is a great message. I love when games make you feel more powerful for doing the task, and this one conveys meaning to what motivates the character you play as. Great Job!
Thanks! It's hard when you have a time limit, but I think I managed to include the complete story I was aiming for. It was a great experience!
I like how the ghost is able to jump higher when the burden is released. It do give the feel of progress.
I wore chains for 10 days while I was making this to gain understanding XD
Nice experience. Project is really polished!
Thanks so much! With a few more days it could be even better!
Fun little platformer, would have enjoyed playing a few more levels
That's great to hear! This was as much as I could manage in the time limit, but it's definitely possible to expand
Very cute game :) I enjoyed playing and would have loved to keep playing it much longer. It is so fun and the exploration inside the house, while I'm such a small ghost, was really funny and enjoyable. reminded me a lot of a game called Army men III, I think, where you played with an army of plastic soldiers.
I encountered a bug when I was closing the right faucet and it kept showing the E letter but didn't stop the water from flowing and so I couldn't continue playing because I couldn't pass the level.
All in all the game is so much fun and would like to play it again whenever you make more updates. So keep me updated :)
Thanks for playing, I'm glad you enjoyed it! Did you turn both handles for the right faucet? For each handle, you should only be able to interact with it once. Before you interact, the E will flash to let you know it's interactable. After you interact you'll still see the E until you leave the handle hitbox, but after that you won't see it because the handle isn't interactable anymore. I should probably try to make that clearer, thanks for letting me know! And if you happen to make it to the 3rd stage, I didn't turn on the E for the light switches there, but the light switches are the only thing you can interact with on that level, and they work the same as the handles on stage 2.
Yes, I did as you said pressed the E then moved away and then the E disappeared and didn't show again. But the portal for the next level didn't show up. I thought maybe it was a bug so I played the game again and for the second time, I press E and pressed it again when it didn't disappear, and still nothing. I'm not sure is it a bug or is there something else I should do.
oh no! I can’t think of why that could be happening off the top of my head, but! After the rating period if I can’t replicate that I’ll make it so if you push a key it’ll make the next portal appear for situations like this
That's a good idea actually and it pretty much solves the problem :)
Good luck with the ratings :)
hahahahaha. I loved how trivial the tasks that kept me tethered were! Fun to play and funny to experience. At first I thought the controls were unbalanced but then I understood why and I loved it.
Congrats on the solo job!
Awesome, thanks for playing!
Loved this game. The cartoony graphics were so cute. Sometimes some of the jumps, especially that ladder at the beginning were a little finicky to make, but this was a charming little game. Good job!
Thanks for playing! :)
I did it!
Gold star!
I like how the theme was so light hearted and cute. The platforming and the visuals were also very well done. Nice game!
Great! Thanks for playing :)
Great submission! The colliders made the ladder a bit hard to climb, but I enjoyed the game and the concept. I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)
Thanks for playing! I've heard a lot of feedback on the ladder this week, I'll try to adjust it after the ratings are done
Short and sweet! Very nice pixel art and good mechanics, it's really clever that can boost your speed when you get "unchained" :D
Thanks a lot! :)
Short but nice.
The colliders on the platforms makes me a bit angry during the jumps :)
Thanks for playing! This has been a good lesson for me to fine tune the colliders and things a bit more. At least you can't die since you're already dead!