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Orthotomus

9
Posts
A member registered May 22, 2018 · View creator page →

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Well, that's a bit unusual submission for a jam, but given that you didn't have much time to make the game, it's nice you decided to participate and challenge yourself with implementing chess mechanics. Some features seem to be missing and I'm too bad at chess to be able to really rate the AI, but overall it's a good job for 2 days.

Nice aesthetics and quite a fun idea. Personally I would like some indicator of how many bunnies/ghosts are left, but maybe that's because I suck at the game :D

Wow, your game is conceptually great! Finishing the earthly business, releasing the tethers, increasing the jump height - it all just works so well together!

Nice idea for interpreting the jam theme and quite a pleasant game

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Nice idea for the gameplay! I also liked the aesthetics. As for the controls:
-it's a bit weird that you have to move diagonally to go straight; maybe think of how to change the way input affects your character's movement in your CharacterController
-if you have LMB as the attack button, it would be better if the character shot in the direction the cursor is pointing; if you want him to just shoot in the direction of movement, maybe change the button to Ctrl
Apart from that:
-I like the fact that you managed to add settings to your menu; it would have been even better if you also added it to the pause menu
-in the second level I got pushed away from the map by the summoned companions xD, so make sure to set up your collisions in a way that prevents this.
Of course those are just some suggestions in case you wanted to keep developing your game. I'm aware 10 days was a short amount of time and you did really well (especially since your game is much more refined than mine xD)

Oh, I see you had a similar concept for the plot to mine, though realised it a bit differently. Well, I'm afraid I'm not gonna say anything you haven't read yet: the aesthetics are wonderful, both the visual and the audio. The slow movement may be a bit tedious, though I guess you may have opted it for the aesthetic reasons.
I actually played the game yesterday for the first time, but left the review for today, because I couldn't open the second gate (apparently due to a bug, because today I did everything like before and it worked),
Anyway, good job!

Thanks for the feedback. Yeah, I lost some time on not-so-necessary stuff like trying to set up a fog (which I eventually failed anyway, lol), when I should have focused more on the level design. Also, good point about restarting a level rather than a whole game.

Great work! Really nice VFX, quite a few interesting mechanics and more levels than I expected in a jam submission xD

Quite a nice job for 10 days. You went even more minimalistic with your mechanics than me, but they do the job for a simple game. And you managed to pull off a nice working whole: gameplay, story (even delivered in cutscenes) and music. I only gave you 1 star for sound because I couldn't hear any sounds besides the music (not sure if they're much needed though, but it's my first time rating a game, so I'm just forming my idea of how to use the rating system).
As for the things to improve on: 
-collisions are a bit clunky, so you can get stuck in some locations (which is of course understandable in a game created in just a few days);
-it's always nice to make your cutscenes skippable, as some people may want to replay your game.

Anyway, you did much better than me, so contragulations for your submission.