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The Guide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #224 | 2.818 | 2.818 |
Theme | #300 | 3.182 | 3.182 |
Mechanics | #403 | 2.818 | 2.818 |
Aesthetics | #437 | 3.000 | 3.000 |
Fun | #511 | 2.545 | 2.545 |
Sound | #673 | 1.364 | 1.364 |
Music | #688 | 1.273 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Balloon_Ghost, FantasyMonster, floor and wall testures from Texture.com (basically anything in the Import and Textures folders)
Link to your source?
https://bitbucket.org/Orthotomus/muerte/src/master/
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Comments
Great story, it really fits the theme! I liked the soul AI as you try to corral them, it's fun to try and outsmart them! Of course, they eluded me a couple times too haha
i think you should increase the speed of walking animation. the ground surface seems to slide under our feet. game has nice and smooth control. congrats for submission :)
Nice game!
good job on the game, i like the look of the monsters
Good job submitting to the game jam! I enjoyed trying to catch souls. I would have liked to be able to restart on the same level, maybe even just a limited number of times, instead of starting from level one each time. Regardless, good job!
I enjoyed chasing the monsters! If I could start again at the level i died, I would have played for longer. Nice one! :)
A nice little game, it's missing some polish but hey, it's a jam game after all!
Although it would've been nicer if when I died it restarted the level I'm in not the whole game, but it's not that big of a deal, good work :D
Thanks for the feedback. Yeah, I lost some time on not-so-necessary stuff like trying to set up a fog (which I eventually failed anyway, lol), when I should have focused more on the level design. Also, good point about restarting a level rather than a whole game.