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A jam submission

TetheredView game page

2d platformer, unfinished business
Submitted by baron_elmwich — 6 hours, 6 minutes before the deadline
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Tethered's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#983.8643.864
Music#1023.6913.691
Story#1093.3093.309
Fun#1263.7043.704
Sound#1443.3213.321
Mechanics#2153.3703.370
Aesthetics#2203.6543.654

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Sound and music assets I used (all CC0): Gates of Heaven Music by TheoTer: https://freesound.org/people/TheoTer/sounds/511195/, Choir of Voices - Single Chord by bone666138: https://freesound.org/people/bone666138/sounds/274121/, Phased Tubular Bell by ani_music: https://freesound.org/people/ani_music/sounds/209988/, Idle Chambers - Silver Lining by Bobjt: https://opengameart.org/content/idle-chambers (Bobjt - http://bobjt.com), And lastly the great Kenny Audio Assets (https://kenney.nl/)

Link to your source?
https://github.com/baron-elmwich/tethered-game

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Comments

Viewing comments 66 to 61 of 66 · Next page · Last page
Submitted

Too late to rate for the jam, but wanted to give it a shot anyway. Loved the idea of being a tiny ghost roaming around a big world cleaning up after him. Short and sweet! I wonder if pressing 'e' is actually necessary, wouldn't it be enough to just trigger the action on collide?

Developer(+1)

Thank you! I see what you mean about the E key, but I wanted the player to have to do something to make the chains go away. Just because you're dead doesn't mean you're on easy street heheh

Submitted (1 edit)

I reall liked the idea that with each level finished some of the burdens of your previous life lifted and you could do bigger jumps. Speaking of which, the jump mechanics really could be improved somewhat. I had quite some difficulties getting up the ladder at first, and in the bathroom section the drawers' collision areas should continue somewhat, when you take half a step too far towards the tub you fall down again.

It was also unclear when you could double-jump which seemed to be something that only worked in very specific places, and especially not where I expected it most, getting from the sink to the exit...

These technical details aside, the level design was good.


One thing that really irritated me was "j" as a choice for the action button on the keyboard. Why not "e" or something so I could use arrow keys for movement and have the other hand for jumping and interacting?

Developer

Great, thanks for the feedback! It shouldn't be possible to double jump, if that's happening somewhere it might be some random collider issue, like it thinks it's on the ground somewhere but it really isn't. Thanks for letting me know!

Submitted(+1)

It was actually somewhere more above...

Submitted(+2)

Nice platformer with sensible progression.

At first have some problems with jumps but after few try adapted to it.

I share the opinion of Msen what it is a well rounded complete jam game.

Developer

Great, thank you so much!

Submitted

What a responsible little ghost! The art in this was really nice and I liked the freeing feeling you get after you're untethered and can jump anywhere.

Developer

Thank you for playing, it was fun to make!

Submitted(+1)

I think it is a well rounded complete jam game. All the aspects of the game are good. I like the level design and improvement of jump as you progress in the game. Last levels jump was so satisfying. I wanted to play with that jump one level more :) 

Developer(+1)

Thanks for playing! That's a good point, you know it be kind of cool to have one last stage where you're finally light and bouncy enough to hop your way up to heaven haha Some way you can appreciate not being weighed down any more... :)

Submitted(+2)

Absolutely! A level in clouds might be really cool :))

Submitted

Had fun with this one! Really like the music, sound effects, and sense of progression as you finish each level!

Like MarcusFromOz mentioned - I initially had some trouble getting up the ladder in the first level as well but after a minute or so I got the feel for the jump.

Nice job!

Developer(+1)

Thank you so much! :)

Viewing comments 66 to 61 of 66 · Next page · Last page