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A jam submission

The Lost RelicView game page

Twin stick shooter style game but using keyboard and mouse.
Submitted by Metalstorm — 12 hours, 29 minutes before the deadline
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The Lost Relic's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2294.229
Mood#34.0004.000
Overall#53.9323.932
Audio#123.6863.686
Visuals#163.8143.814

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted(+2)

Very fun game! It has smooth movements and transitions, outstanding light effects and a very well chosen soundtrack/sound effects set.

Developer

Thanks a lot for playing. I made the sounds and the music actually. Was the first time i ever made digital music tracks so they are a bit basic but they seem to fit.

(+1)

Fun game! Had an old school 80s arcade feel. Oh, and $%^$#^# those blue critters. :)

My one criticism is that during my battle with the boss (using the WebGL version) the game crashed.

Developer(+1)

Oh that sucks man, first time I have heard of it crashing but will see if I can replicate it and fix it. Yeah big time 80s. Inspired by SmashTV. Thanks for playing.

Submitted(+1)

Nice game! Got definite Robotron feels with 80s style sounds, and of course Smash TV with the top-priority kill red 'Mr Shrapnels' and just a smidge of Jeff Minter style psychedelia with all those colours!

Score: 68750 - holy crap the boss is hard to hit at the end, I only just scraped through :) Nice one.

Developer(+1)

Smash TV was the main influence but absolutely Robotron inspired as well. Thanks for playing and enjoying it. I always wanted to make a SmashTV style game and finally did it.

Submitted (1 edit) (+1)

Congrats! I've always wanted to make a dual stick shooter, had an idea bouncing around for a long time to make a Gauntlet-esque one.

Since I added gamepad controls to my submission here, I sortof have a dual-stick shooter game, though mine is certainly more sedate than yours or Smash TV's baseball bat infused carnage.

Developer(+1)

Nice, I havent tried yours yet but will tonight or sunday. Twin sticks are so much fun I wish I could have left the gamepad twin stick setup in but with the mouse one they clashed and i didnt have time to make menu options to select which one. Man I loved Gauntlet so much. Cant wait to try yours now.

Submitted(+1)

Yeah, when I added pad controls it took a lot longer than I expected due to clashes - mostly with the torchlight that follows the mouse pointer... I don't want to oversell my game too much - it's fairly relaxed, and compared to Gauntlet there's just a fraction of the enemies onscreen to mow down... and there's no food to shoot :)

Submitted (1 edit) (+1)

Oh man, this was a fun addictive little game. Very very good effort. It seemed polished, and ran smooth without any  noticeable bugs (at least for me). I say this might be a possible contender for first place. 

It is true that trying to do a twin stick shooter on keyboard is a bit awkward. My only "complaint" was that I couldn't really effectively both navigate and dodge projectiles with WASD and at the same time remember to also point the  mouse and shoot haha. I would suggest perhaps increasing the rate of fire? Felt a bit slower than optimal.

I love how the theme of the jam came across in both the intro/backstory (nice) but also in some of those gold pickups that were bad. Though, small criticism there, unless I'm mistaken, it was quite predictable that they were all duds? 

I was excited when I read 'randomly generated' but not sure exactly how that came across. Very cool idea with the connected rooms and you can get to choose where you go - amazing stuff. But I feel like Metalstorm just probably didn't have time to add more variety and randomness in the rooms (in terms of elements perhaps and hazards) that would have been awesome. I suggest that for the 2.0 iteration of the game. 

Very good job man!


PS. Oh yeah, and mighty impressive that all assets were the developer's... I can never do art, I grab whatever freebies I can get my hands on, so coming up with all that plus the programming, wow

Developer

Thanks a lot, the power ups were not all duds but i didnt get a very good "random" chance feel so a lot of the time it felt like it. There were machine guns and shotguns which let you mow down enemies very fast. I agree 100% on the controls. Originally it was made for twin stick analog sticks only but then most people said they didnt have gamepads so i added in the mouse controls and it was going to take a while to make it work well with both so i decided on just the WASD and mouse controls. I am not a big fan either.


For the procedural/randomly made thing the dungeon system is randomly made so the path through the rooms will always be different. The rooms look the same though other than different door placements but they do spawn enemies at a different rate and chance to spawn certain enemies is higher and lower in each room. I planned to make room specific enemies and traps and stuff too so you would really notice but didnt have time and had a lot of bugs to fix on the generator that were more important. The downside is its not very balanced so sometimes you get a dungeon thats like 6 or 7 rooms and sometimes its like 15. But it ran and was stable so I didnt want to mess with that and break it before submission.


Thanks a lot for the detailed feedback, great to hear and thanks for playing. Appreciate it. 

Developer

Also I really liked your game but I was a moron and didnt watch the video on the itch page and couldnt figure out how to do anything lol. Afterwards I watched the video and it all made sense so I have to go back and give it another try. I played it on my livestream which I think I left you a link for. I really like how much work and detail went in to a strategy game like that where you have to weigh the pros and cons of what you do and dont do. Awesome work.

Submitted(+1)

I like how smooth the tank feels to control. Got to the end with the big snake battle and he was very stubborn to die on the last bit of health. 

Visually the particle effects are nice and the chaos is fun to see especially when there are many enemies on screen. The music is also a real toe tapper to listen to. 

My only quip is the speed boost is a power up but it feels like a double edged sword you can use it to out run enemies but sometimes it can cause you to crash into enemies bullets if your trying to be precise.  

Overall really good game. 

Developer(+1)

Yeah I agree about the speed boost, I wanted to have a lot more power up and power down options but just didnt have the time. With the power ups timing out fairly quick it also kind of makes the lose all powerups one pointless. Thanks for playing appreciate it.

Submitted(+1)

I start this first level thinking... "ok whats the plan here" and some minutes latter "KILL THEN ALL", its a good game to free shoot, i like it!

Think about a good ux/ui menu and HUD and mobile export, i will love play it on my cellphone ;)

Developer(+1)

Thanks, i didnt really think of mobile but yeah with a little thumb controller on each side it could actually work out quite well. Might try that. Thanks a lot for playing

Submitted(+1)

Nice job, probably the most playable game in the jam I've played so far. Core game loop is tight and fairly easy to master.

Not sure if there is an end to the game other than death - made it through at least 10 rooms with a score of 69k+ ? 

Good job!

Developer

Yup its procedural generated each time and there is a boss room where a big snake spawns and its basically bullet hell for a while until you kill him. Thanks for playing it man. Glad to hear you liked it.

Submitted(+1)

Super fun! Movement felt smooth and I love all of the visual and sound effects. I particularly liked the built-in transitions between rooms. With all of the action going on, sometimes the gold pickups blended into the background and were hard to see. Other than that, awesome work! :)

Developer

Thanks for playing and the feedback, appreciate it.

Submitted(+1)

I really like the VFX and the music! Really adds to the ambience. I also like how the gold power-ups could be power-downs. Really just the luck of the draw. Great job sticking to the theme! ;)

Developer

Thanks for playing, great live stream

Submitted(+1)

I love the the shooting visual effects and music (which is not only nice to listen to, but also doesnt get bored quickly, which is rare in games where one track is looped).

I see that you aproach to the theme was similar to my thinking - so powerups that are sometimes good and sometimes bad. My problem with this solution when the collectibles are random is that as a player I have no way of predicting or at least suspecting what may be behind it. In this sense, I am actually collecting everything. What would be interesting for me is if the content was dependent on something. Even the simple thing that, for example, there are two colors of collectibles - and in one room yellow is good and in another it is bad. So at the beginning of a given wave, I have to check by trial and error which is which. 


But that's not a complaint, I liked the game very much. Rather, I am throwing it as a topic for discussion and consideration.

PS: Great work with streaming!

Developer(+1)

Thanks for playing, Thats actually a really neat idea that would have definitely worked for it.

Submitted(+1)

Dudeeeee! Awesome Top Down Shooter!

I thouhgt The boss will never die but it's great to kill it.


It took me a while to realize that the yellow glowing thing could be good, the first one I grab slows me down, so I went through almost the hole level without power ups.


Awesome game!

Developer

Awesome thanks for playing and glad you enjoyed it.

Submitted(+1)

Yeah! Very funny and colorful! Good job! I think you need an improve of your sound effects maybe. Explosions, shoot and player movement for example.

Developer(+1)

Yeah i just used a random sound generator for them so they are pretty basic. Thanks for playing

Submitted(+1)

Really a really great game!! Good job!! I would like to have a volume bar to set it as I wanted, but I really enjoyed it!

Developer

An adjustable settings menu was planned but I just didnt have the time. If I continue with the game that will absolutely be added. Thanks a lot for playing I really appreciate it.

Submitted(+1)

This game is really fun and addictive!
When the screen is full of bullets it seems  like fireworks show!

Good job!

Developer

Yeah that kind of happened by accident and even the sounds stacking a few times sounds like the pop of fireworks so i kept it lol

Submitted(+1)

Awesome!

Submitted(+1)

Furious Bullet Hell Action!!  Very nicely done! 

Impressive effort for a Game Jam, and i really liked your Music

Developer(+1)

Thanks, I bought 1BitDragon for the jam to help me make music and I have to give them huge props, it was very easy to do for a first time digital music creator (i do play instruments though so im sure that helped)

Submitted(+1)

great game! controls are nice and I like the way you implement the theme. are you planning to continue developing this game? good job!

Developer

I think I most likely will continue it or possibly even start it over and code it with better structure. But I had a lot of fun with it so most likely I will and use some nice assets for it for the models.

Submitted(+1)

A very cool and well balanced shooter! Great game!

Developer

Thanks for playing and the kind words

Submitted(+1)

Funny game with great music.

I have a similar go on the theme :)

Developer

Awseome, I havent played too many games yet been busy but I will make sure to get to yours and will even try to livestream it on my channel if possible.

Submitted (1 edit)

where do you livestream?

Submitted

Found it! Thats a big ass beard!

Submitted(+1)

Pretty cool game. Polish is great and controls feel really nice. The 'bad' 3d models lend to the charm, too. I got a little frustrated when powerups would spawn right on you and you'd lose everything. Or do powerups time out after a bit? Either way, i'd suddenly be powered down after actively avoiding powerups. 

Also really wish machine gun and shotgun powerups stacked!

Great job on this. Feels great, looks great, plays great. :)

Developer(+1)

Yeah the powerups time out actually, I intended to make a countdown timer or some type of notification when it was about to expire but it was on the list of things cut before i submitted. Some form of notification for that would have been nice.

Submitted(+1)

Awesome game, very polished, I love the fights, love the screenshake, I didnt encounter any bugs,  it suits the theme very well, you have an introductions and a menu screen that even tells you the controls, its honestly good stuff, no criticism at all from me!

Developer(+1)

Awesome to hear, thanks a lot Underdog

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page