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Thanks a lot, the power ups were not all duds but i didnt get a very good "random" chance feel so a lot of the time it felt like it. There were machine guns and shotguns which let you mow down enemies very fast. I agree 100% on the controls. Originally it was made for twin stick analog sticks only but then most people said they didnt have gamepads so i added in the mouse controls and it was going to take a while to make it work well with both so i decided on just the WASD and mouse controls. I am not a big fan either.


For the procedural/randomly made thing the dungeon system is randomly made so the path through the rooms will always be different. The rooms look the same though other than different door placements but they do spawn enemies at a different rate and chance to spawn certain enemies is higher and lower in each room. I planned to make room specific enemies and traps and stuff too so you would really notice but didnt have time and had a lot of bugs to fix on the generator that were more important. The downside is its not very balanced so sometimes you get a dungeon thats like 6 or 7 rooms and sometimes its like 15. But it ran and was stable so I didnt want to mess with that and break it before submission.


Thanks a lot for the detailed feedback, great to hear and thanks for playing. Appreciate it.