Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Lost RelicView game page

Twin stick shooter style game but using keyboard and mouse.
Submitted by Metalstorm — 12 hours, 29 minutes before the deadline
Add to collection

Play game

The Lost Relic's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2294.229
Mood#34.0004.000
Overall#53.9323.932
Audio#123.6863.686
Visuals#163.8143.814

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 54 to 41 of 54 · Next page · Last page
Submitted (1 edit) (+1)

loved the game. the insect boss was awesome.

Developer(+1)

Awesome, thanks for playing

Submitted(+1)

I like it! The game play rhythm is very fluent and quick, with the control very intuitive and easy to get used to, feel very neat. I died one time and made it to the end, really engaging and great enjoyment!

Developer(+1)

Thanks for playing

Submitted(+1)

I had a lot of fun ! Really nice game with no bugs encountered, well done !

Developer(+1)

Glad to hear, thanks for playing

Submitted(+1)

Lots of fun! really great job!

Developer

Glad to hear, thanks for playing

Submitted(+1)

Solid game that sticks to the theme, great job!

Developer

thanks for playing

Submitted(+1)

I really liked the gameplay and sfx, the theme inception is also great.
I liked you keep it simple and add a lot of powerups and polish, great job!
btw if you can play the game that I made and give me some feedback I really appreciate it :)

Developer(+1)

If all goes well I will be livestreaming all the remaining games that I have not rated yet this evening so I should be getting through it and will rate and comment once I do.

Submitted(+1)

Very creative! Good job!

Developer

Thanks for playing

Submitted (1 edit) (+1)

Why not really support twin-stick input?

My PS3 gamepad does have twin sticks!


Oh right... (just read some more of the comments...)

See my other reply then!

Developer(+1)

yeah its technically in the code and working but i didnt have time to setup a menu config for swapping between the 2 input types and also an easy way to explain the options to the player without confusing them and turning them away from testing the game so I went with just the basic keyboard and mouse. Most of my testing was done with my gamepad for sure.

Submitted(+1)

ABSOLUTELY LOVED IT!! Arguably the best game of the jam. Hats off 🙌

Really liked the balance - just the right amount of everything  - the number of enemies in a level, the number of powerups, number of levels, duration of each level and the total duration of the game. The pause button pretty conveniently clickable on the screen, when you're totally immersed in the game moment - I believe attention to small things like these really add up to the overall user experience. Nice VFX and SFX. Great music. Overall, beyond impressed by the fact that you were able to achieve all of this, within a jam.

(The shotgun came in pretty handy in blowing the *bleep* out of the Red and Blue ones)

The boss battle really does test you. Also making you feel like you're fighting for something truly precious.

I guess the only thing that might need improvement, is of course the main menu and UI. Or maybe not, if it contributes to satisfying the jam theme. Other than that, fantastic job. Really enjoyed playing this game. Will come back to it and keep playing it from time to time.

Developer

Awesome thanks for playing and liking it, appreciated it a lot. Yeah the menus and art work definitely could use some work. 

Submitted

I really like this game, it has simple mechanics that add a lot of gameplay.  It started out simple and I was like: "I got this"... by the final boss fight I was sitting at the edge of my seat in full try-hard mode.  I like that you never know if the gold is going to benefit you or not.  Well done.

Developer

Thanks for playing and for the feedback, appreciated

Submitted (1 edit) (+1)

Don't worry, we can tell you're a fellow "not artist" as well! Absolutely lovely game though. Hapexamenidos reminded me a lot of Moldorm from TLOZ:aLttP.

Developer(+1)

it shows doesnt it :P, thanks for playing. I jacked the name from one of my favorite Clive Barker books Imajica

Submitted(+1)

I absolutely love the game. You can clearly see the influence of games like Binding of Isaac and Monolith in there. Sound effects were good, pace was good, difficulty was good. The only thing I would have like is a map, and maybe a better contrast on the bullet, they became hard to see at time.

Really nice game man!

Developer

Thanks for playing and for the feedback.

Submitted(+1)

This is a really cool game; I am totally impressed!

The only thing I thought was a bit hard was that the cursor disappeared with all the other red enemies.

But you got such polished game here, also it reminds me of Smash TV on SNES :) (I loved that game)

Exceptionally good job :)

Developer(+1)

SmashTV was definitely the inspiration. Yea that cursor was sketchy, it was a last minute thing originally it was just twin stick controls on a gamepad but then a lot of people said they didnt have or use controllers so I changed it to mouse and keyboard and didnt really tweak it well. Thanks for playing.

Submitted

Excellent game! And really impressive that you made it all from scratch for the jam!

Just in case you didn’t know, after reading the game’s page: I actually played this game on a web browser using the left analog stick of a gamepad on my left hand and the mouse on my right hand, so a twin-stick shooter should be actually possible to make. Maybe the problem would rely in different controller brands using different axis for the sticks, I don’t know. It’s good that you included keyboard bindings for compatibility anyway.

That’s all, I salute you for making a game this good in such a short amount of time.

Developer(+1)

The code for twin stick is actually in there and working but the issue was that if you wanted to use keyboard and mouse they would clash with each other so I did make it so that you can enable one or the other with a bool but then it would require a menu select option to change the controls and I just had a feeling a lot of people wouldnt notice it quickly glancing as well as the extra time to get the menus and explain the 2 control schemes so I just scrapped it. 90% of the jam though I was playtesting it with 2 analog sticks on the gamepad and I love the feel of it but a lot of people said they didnt have a gamepad for their PC so I just left it as is.


Thanks for the feedback. Appreciate it.

Submitted(+1)

The simplest workaround would possibly be to have two start buttons, one as "Start with twin-stick" and one with "Start with Keyboard&Mouse" ?

Developer

That is a good option actually, I should have thought of that honestly but it never even crossed my mind. That would have been very simple for the player to understand. Damn lol

Submitted(+1)

You're welcome ;-D

Viewing comments 54 to 41 of 54 · Next page · Last page