The idea of the gun being on a 2d plane parallel to the screen while the player instead moves in an ismoteric view is kind of interesting, can't really explain why.
Is it just me or only the arcade works? Couldn't figure out how to play the levels
Play game
Apopcalypse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #45 | 3.618 | 3.618 |
| Innovation | #58 | 3.471 | 3.471 |
| Graphics | #59 | 3.794 | 3.794 |
| Audio | #60 | 3.382 | 3.382 |
| Overall | #61 | 3.471 | 3.471 |
| Theme | #211 | 3.088 | 3.088 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/JcCassano/gamedev.js_2025
Comments
Nice setting of the game. The mouse movements could use the walk animation. But I think you did good job given the time constraints.
Fun concept. I found the firt piling in front of the spectators to be not very fair since you are forced to take either the garbage or blocking spectator view penalty. Not sure if it's the balancing choice you intended for the player though.
The graphics are nice but the different pixel scales of the sprites make them appear a bit weird.
The music was cool but it stopped after a moment. The sounds of the gun is a little underwhelming I think.
Well done overall!
Thanks so much for the detailed feedback! 😊
Yeah, the dirt piling in front of the spectators was part of the intended balance. The idea was to make players decide whether to clean the dirt early, risking blocking the audience’s view, or wait for more piles to build up and clean everything at once. 😅
Totally agree on the pixel scale inconsistency, I'll work on tightening that up for sure! Also realized the music loop broke, so I’ll get that fixed soon. Definitely going to replace that weak gun SFX too 😂
Really appreciate you taking the time to point all that out, it means a lot! 🙏








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