Play game
Time to Panic!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.359 | 4.359 |
Gameplay | #34 | 3.692 | 3.692 |
Audio | #57 | 3.410 | 3.410 |
Overall | #79 | 3.390 | 3.390 |
Innovation | #251 | 2.667 | 2.667 |
Theme | #261 | 2.821 | 2.821 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/jani-nykanen/time-to-panic
Leave a comment
Log in with itch.io to leave a comment.
Comments
awesome graphics, sounds and level design. I like movement system, even it is a bit hard to get used to it. Nice game!
What a great game! the polish is super high! the level design is amazing! The fact that running out of money doesn't make you instantly lose was a great one! Even though it is a rage game, you managed to make the difficulty on the manageable side! excellent job! I would have liked the character to be a tad little less slippery, but that is just a design decision.
A very great game! a bit hard for me but the is a very polished game!
I see when you say slippery and frustating but it works and good. Great graphics.
Cool little platformer, quite challenging but very rewarding to master, well done!
I love everything about it: the comedic premise, the control and the lovely pixel art.
What a lovely pixel art!
The game is quite challenging: I had to start again multiples times before before seeing the end!
Bouncing over walls make the game a little harder to masterize, but I like this physics behavior! On another point, I think making ennemies invicibles is a debatable choice.
But overall the game is fun to play. There is a "speedrun" vibe, which I particulary appreciate :)
Great stuff! I didn't get very far because like someone else said, it was quite punishing to have to restart from the beginning. I feel like the timer is not necessary since you also lose coins by dying, so I would always be in panic by like room 3-4 with no way to really get out of it as far as I could tell. Maybe I just need to get good. Love the art style and the fact that you can bounce on enemies.
Nice to see more of your work again Jani! I always love playing your games!
Fits the balance theme perfectly. Very well excecuted.
Great job!
Your art direction is absolutely stunning! However, having to restart from scratch after each failure feels punishing—maybe consider adding some checkpoints
Nice game! I love how you can bounce on enemies. Super fun. Great visuals too. Good job!
Awwwwesome! This feels so polished. Even the little details are just right.
This is easily the best I’ve seen so far, and hard to imagine anything could top it.
After half a million tries, the furthest I could get is the second blue-balls room. Is there much after that?
Very fun. I feel that there can be some speedrun techniques that can be investigated with the bouncing :D
Love the movement and artstyle!
I love it.
well polished, LOVED the artstyle, it was funa nd kinda addictive, i died a couple times but i felt like i was really improving every run, though i wsihed it had a more snappy player controller akin to hollow knight or celeste, but i assume that was intentional cuz of the wallbounce thing that screwed me over a bunch of times, anyways minor nitpick in an awsome game!, the theme is something i actually didnt expect, balance as in bank account balance? lol very funny anyways cool game!
Love the graphics tho, feels so vibrant :D
A well polished and fun game. Congratulation. It's impressive.
Loved this one, and I was actually able to play better once I ran out of money and wasn't stressing about it hitting zero like a timer.