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AlexisGreni

57
Posts
1
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A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

I like the gameplay in general but I feel that there are to many levels that are just tutorials

I wasn't able to escape but I love the concept and artstyle. You are really talented

I wasn't able to escape but I love the concept and artstyle. You are really talented

It was fun and the artstyle is charming but the mazes are a little to big and I encountered a bug where the music stop playing if I die.

I love your art and use of the theme. The gameplay was fun at the start but later conveyed the boredom of being a slave of the work, which I suppose was the point. So overall, good job

I enojoyed the simplistic artstyle and the concept of attacking the enemies with the mouse as you move with WASD. But I think that having to avoid attacks would help the game to be a little more involved.

I really liked this one. The first levels were a little to easy but the concept is neat and later stages were really funny to figure out

Very simple but very charming clicker and twist in the dilema

The circuit building part is a little confusing but I liked the idea. I think it can become really good with some polish. Thanks

Thr graphics are very colorful but I think that the gameplay was a little repetitive, with only one type of enemy.

Thanks. To clarify, the purpose of the clock is reduce your time in the run

I loved the concept and the artstyle but I suck at this type of games, so I didn't beat a level except for the first one XD.

Interesting concept, but I think that is a little to easy. It may benefit of leaning more in resource managment and strategy. But the leaderboard is a nice concept

Very cute game. At first I thought that it was to easy but the later levels really ramp up the challenge

Very interesting twist in the concept of a rhythm game. Altough I was very bad at it.

I love the cursed artstyle and the concept too. Now I won't be able to sleep XD.

I love your idea. Sadly I wasn't able to play it because I never saw the green area :(. Can you fix it ?

Interesting dungeon crawler. I liked how you film a dice to the roll animation. But I didn't get how to end the level and died XD.

I really lked the artstyle but I think the gameplay is a little basci. Still, I had fun with it.

Thanks. I finally figured it out.

I like it. At first It was confused and I don't get what to do but once I get thet story and puzzles It become an interesting experience

Sorry. I have no idea of what I am suppose to do. I can only check the objects and get information but that's it.

Is more addictive that it seems. I like the colors and the UI in general. I simply don't rank it high because at the end of the day is the same as a clicker.

Interesting game but I think is a the time limit is unnecessary.

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Interesting game. I end stuck to soon but I lke the concept and some jokes.

I missed the music and am bad at puzzle games so I didn't get how to pass level 5. Still, a fun idea for a loop game. 

Interesting twist in the snake game, althoug it seems a littel confusing for me; its hard to know were each echo will go.

A pretty fun concept but a little to hard for me. The time between circuit was so short. Maybe you could have make it become shorter as time goes on.

A pretty fun concept but a little to hard for me

It was fun. Using the grapplig hook feeled pretty satisfactory and I like the simple trick system, but the obstacles were a little hard to avoid.

It was fun. Using the grapplig hook feeled pretty satisfactory and I like the simple trick system, but the obstacles were a little hard to avoid.

I like the animations and the artstyle, but mainly the concept. Although sometimes the mechanics feel a little strange. Still a good game.

I loved it. The artstyle and the jokes are pretty charming

I loved it. Really good game. I love the twist that you give to the concept of loop and the animations in general.

I like the concept and the risk-reward factor of draw the loop bigger. But i think it lacks a more interesting artstyle.

At first I didn't get it, but the fact that you have a limit amount of days really is the glue that holds the mechanics together. It gives you and incentive to make the most of every day. Greate stuff. But the lack of feedback when you do something and the fact that the monk changes direction when you go left/right bring down the game a little.

Great game and good use of the theme. It remembers me of Sonic frontiers. But man, it was a little dificult to control the witch.

I like the concept and the various mechanics that you implement here. Is unfortunated that you couldn't fix the bugs in time, because them detract from the experience.

I  like the artstyle, specially the "drawings" of the cats. In general, I enjoy the gameplay but it doesn't feel like it really uses the loop theme.

I like the idea but the execution is a little bland for my taste. I doesn't have more mechanics or sound effects, but i get that is hard to polish the game in only 4 days. Good job.