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AlexisGreni

35
Posts
A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

Is more addictive that it seems. I like the colors and the UI in general. I simply don't rank it high because at the end of the day is the same as a clicker.

Interesting game but I think is a the time limit is unnecessary.

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Interesting game. I end stuck to soon but I lke the concept and some jokes.

I missed the music and am bad at puzzle games so I didn't get how to pass level 5. Still, a fun idea for a loop game. 

Interesting twist in the snake game, althoug it seems a littel confusing for me; its hard to know were each echo will go.

A pretty fun concept but a little to hard for me. The time between circuit was so short. Maybe you could have make it become shorter as time goes on.

A pretty fun concept but a little to hard for me

It was fun. Using the grapplig hook feeled pretty satisfactory and I like the simple trick system, but the obstacles were a little hard to avoid.

It was fun. Using the grapplig hook feeled pretty satisfactory and I like the simple trick system, but the obstacles were a little hard to avoid.

I like the animations and the artstyle, but mainly the concept. Although sometimes the mechanics feel a little strange. Still a good game.

I loved it. The artstyle and the jokes are pretty charming

I loved it. Really good game. I love the twist that you give to the concept of loop and the animations in general.

I like the concept and the risk-reward factor of draw the loop bigger. But i think it lacks a more interesting artstyle.

At first I didn't get it, but the fact that you have a limit amount of days really is the glue that holds the mechanics together. It gives you and incentive to make the most of every day. Greate stuff. But the lack of feedback when you do something and the fact that the monk changes direction when you go left/right bring down the game a little.

Great game and good use of the theme. It remembers me of Sonic frontiers. But man, it was a little dificult to control the witch.

I like the concept and the various mechanics that you implement here. Is unfortunated that you couldn't fix the bugs in time, because them detract from the experience.

I  like the artstyle, specially the "drawings" of the cats. In general, I enjoy the gameplay but it doesn't feel like it really uses the loop theme.

I like the idea but the execution is a little bland for my taste. I doesn't have more mechanics or sound effects, but i get that is hard to polish the game in only 4 days. Good job.

I like the graphics and the idea of the game. It gives it a unique feel. But I also lament that it lacks sound effects. Good game overall.

I love everything about it: the comedic premise, the control and the lovely pixel art.

Good game. At firs I didn't get it because english isn't my first language but once I learn what is about, I have a good time. Thank you

Fabtastic premise, although I think that would be a good idea have at least one of the 3 words revealed to you before doing the puzzle.

I like the idea but I don't like how you implemented the theme of balance, because you only can kill bunnies to keep increasing your insanity level. There is no way of reducing it, at least I didn't find one.

Ok, maybe I'm an idiot but I was unable to cross most of the tube sections. In the bright side, I really like the game idea and the controls feel good

Ok, maybe I'm an idiot but I was unable to cross most of the tube sections. In the bright side, I really like the game idea and the controls feel good

It remembers me to ambidextro. I love the aestehtics and all the twist that you give to the gameplay.

It remembers me to ambidextro. I love the aestehtics and all the twist that you give to the gameplay.

There are some visual bugs and the game doesn't fully explain its rules. Still, it was fun for a short time

The movement feel very strange to me but I love how do you use the theme. Pretty original

The movement feel very strange to me but I love how do you use the theme. Pretty original

I love the design of the cards and the strategic factor. Although I think the random draw each turn and the effects that destroy all cards can delay the duels a little to much.

I love the design of the cards and the strategic factor. Although I think the random draw each turn and the effects that destroy all cards can delay the duels a little to much.

I really like the aesthetics but don't get the fish controls and the minigame to detach the cable. But I think that the electric puzzles were a good idea.

It feels like many disjointed mechanics trying to work together. And also, I can't see the arrows where there is 4 or more.

I really like the idea, specially how you use the gun to balance yourself with the grapplinghook