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A jam submission

Fragile FortunesView game page

Take on the role of a lowly minion desperate to survive a MOBA style battle
Submitted by FakeIsaacWolf — 4 hours, 10 minutes before the deadline
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Fragile Fortunes's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#922.8892.889
Theme#1322.5932.593
Overall#1402.5932.593
Gameplay#1472.5932.593
Audio#1642.3702.370
Graphics#1722.5192.519

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • As an old MOBA lover, I like the style of the game, where you try to power up and defend your minions.

Challenges

Open Source

Build it with Phaser

NPC

GitHub repository url
https://github.com/IsaacScheff/FragileFortunes

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Comments

Submitted(+1)

GREAT GAME!!

Developer

Thanks!

Submitted(+1)

Singleplayer MOBA, I like it.

Developer

Thank you!

Submitted(+1)

Nice ambitious entry! I feel like the player should respawn after some time when defeated.

Developer

Wow, feels obvious but not a mechanic I even considered. I'll have to explore that. 

Submitted(+1)

I love the speed of the game. Its cool to see a MOBA format for the map. Pretty fun sound effects like bears roaring and fire bugs burning you. I love the chaos the map provides.

Developer

Thanks! Chaos is definitely what I was going for

Submitted(+1)

It is addicting, that' s always good.  Im curious to see if you can get the harvester class to work in the future. Maybe switching the WASD aiming with mouse input would be an improvement?

Developer

Thank you! Definitely going to experiment with mouse aiming and movement. 

Submitted(+1)

This game is fast—fast at dying! Anyway, I like it :)

Developer

Thank you! I was going for the idea that, as a feeble minion, you can't take too many hits, but I didn't communicate that idea to the player well. I think it would also benefit from both more evasion mechanics and a system of power-ups.

Submitted(+1)

Very ambitious to create a MOBA style game for a game jam, respect! I think the game still needs some work, but it is a good start. Many of the MOBA elements are there, but balancing it and making it feel responsive will need some additional work. The first thing I would change are the controls. Either you go with mouse-only moving and aiming like in MOBA games or at least with keyboard movement and mouse aiming. Then the next thing I would add is a leveling / XP system. Still think it is a very ambitious project and I always recommend to do small games and not aim for AAA style games, because it is very hard to get the same experience out of it.

Anyway, a good start and I am impressed how many of the elements you were already able to put in your game. Congratulations!

Developer

Thank you! I agree about the control scheme and that this idea would be better pursued as a long-term project. Ultimately I think this game is more of a proof-of-concept than a prototype. The player growing stronger as the game goes on, along with possibly gaining items/equipment is on my list for sure. 

Submitted(+1)

Title Art? Amazing. Menus? Pretty good. The gameplay? ...well...

This game is definitely interesting, I can see this being very nice to play. But there are issues.

1) The amount of health you have is extremely little. Just 3 hits and you can be screwed. Wish the damage enemies gave you was decreased.

2) Why are there spiders? If there is only 2 teams why are there enemies that are against both? I find them annoying to deal with, but not because of them themselves, no no. It's because of...

3) THE. AIMING. Why must you aim with 2 buttons FAR AWAY from each other, AND then use a third button ALSO far from the arrows to shoot? If the aim was just forced to your last directional input I wouldn't mind it. But the way it is now is painfully annoying

Minor nitpick, 4) Why are there graphics of different sizing? I understand making art can be difficult and using ones online is fine, but PLEASE at least resize them so each graphic has a similar pixel density. (Also, the low density ones become blurry due to their size.)

Definitely not a bad idea, but its really hard to enjoy for me.

Developer

Thanks for such detailed feedback! I agree the controls were a big miss. I would like to address point 2, the reason that neutral enemies are found in the forest area between lanes is that these neutral enemies are a typical inclusion in a MOBA.   https://dota2.fandom.com/wiki/Neutral_creeps

Submitted(+1)

great work, love this game feel!

Developer

Thanks!

Submitted(+1)

An interesting twist on the MOBA genre! A very cool concept with nice gameplay, good job!

Developer(+1)

Thank you!

Submitted(+1)

Nice Game

Developer

Thank you!

Submitted(+1)

Using the two common movement keys together was a bit of a mind twist. I kept trying to move with WASD and then fire with the arrow keys. lol
Interesting concept and I think it has potential.

Developer(+1)

Thanks for the feedback! 

Submitted(+1)

Liked the idea, aiming is okay if you aim only at one direction all game long. good job

Submitted(+1)

Can't stand the aiming :(

Developer

Thanks for the feedback! I agree that choice was a miss

Submitted (1 edit) (+1)

Well done, that was fun! The shooting controls could use work

Developer

Thank you! Definitely not going to use that control scheme again

Submitted(+1)

Reminds me of Loser Ranger the anime to be honest. The game can be easier if I have more HP or the boss hitbox isnt that large

Developer

I'll have to check out that anime

Submitted(+1)

Fun game, I see a lot of potential with the concept! Had to get used to the aiming with the WASD keys. Hope you flesh it out more, would love to see where it goes.

Developer

Thank you! That's the plan

Submitted(+1)

I actually like the premise of just being a minion in somebody else's MOBA. I think you could do some fun stories with that.

Submitted(+1)

Only shooting horizontal is wild!

Developer (1 edit)

You can aim and shoot diagonally with the WASD keys, but it's less intuitive than I had hoped